Off Topic Mafia game: The island

  • Please bear with us on the new site integration and fixing any known bugs over the coming days. If you can not log in please try resetting your password and check your spam box. If you have tried these steps and are still struggling email [email protected] with your username/registered email address
  • Log in now to remove adverts - no adverts at all to registered members!
I vote to explore gardens in search of tobacco plants and/or canisters of ETO

Since 23 was killed for trying to escape I don't know what it will prove to us, expect that I am a [HASHTAG]#genius[/HASHTAG], but it seems more interesting than the plan of "he was killed upstairs lets all run upstairs" which is such simple behaviour MITO is hardly going to reward

Holy **** finally somebody that eats his musli
 
Thinking again, it was the fall (broken neck) that killed 23, so I'm leaning towards ETO because cyanide would have just killed 23 and it seems less likely they would stagger off the balcony while dying. But ETO leads to dizziness and then falling.

I think either one could have been the chemical involved. Looking at the wiki quotes, neither kills instantly. I think the sweet smelling chemical is the important clue though and that you are right to identify that. The broken neck doesn't necessarily mean anything though, as I imagine you can still break your neck even if you are already dead before falling, or it could mean that he fell because of the poisoning and died from the broken neck - though he would have died anyway. If we could smell he chemical then it must have been airborne. It would make sense for someone poisoned by an airborne chemical to go onto the balcony and seek fresh air too. The missing shoe may be a red herring too. If he was killed in his room before breakfast then he could have been getting dressed when he was poisoned.
 
I think either one could have been the chemical involved. Looking at the wiki quotes, neither kills instantly. I think the sweet smelling chemical is the important clue though and that you are right to identify that. The broken neck doesn't necessarily mean anything though, as I imagine you can still break your neck even if you are already dead before falling, or it could mean that he fell because of the poisoning and died from the broken neck - though he would have died anyway. If we could smell he chemical then it must have been airborne. It would make sense for someone poisoned by an airborne chemical to go onto the balcony and seek fresh air too. The missing shoe may be a red herring too. If he was killed in his room before breakfast then he could have been getting dressed when he was poisoned.

Exactly! You dont go looking for chemicals in situations in which people are being killed.

You do it when you want to kill someone

Im happy to go upstairs but im not going first or last up the stairs
 
Exactly! You dont go looking for chemicals in situations in which people are being killed.

You do it when you want to kill someone

I suspect the purpose of choosing where to explore will have more to do with what clues we find rather than how likely we are to be killed. We have to assume there are killing roles within the game and that these will happen no matter where we are.
 
I suspect the purpose of choosing where to explore will have more to do with what clues we find rather than how likely we are to be killed. We have to assume there are killing roles within the game and that these will happen no matter where we are.

I think both

I think im stuck in my role and thinking what id actually do not whats likley.

Garden build boat for one and **** off
 
BTW I only started at 11am which means I blew this game wide open in less than 2 hours

[HASHTAG]#prediction[/HASHTAG] based on my theory of ETO-induced death;
  • gardens will contain tobacco plants or ETO fungicide
  • Prisoner 23 will develop water in his lungs

MITO is probably crapping himself that I've exposed all this so soon he might have to change his plans
 
Tennis, BobbyD, Tobes All voted we go upstairs in there first post and then have gone quiet. IFWT was quick to suggest upstairs and has continued to push for this option.

Just getting that written down in the thread in case it later turns out we did get lead upstairs by some evil people!
 
  • Like
Reactions: ValleyGraduate12
At this stage I think the best clue we have is that somebody attempted to poison number 23. We don't know if that killed him directly or if it was something else, like the fall itself. To me it makes sense to look upstairs to see if we can spot clues about what happened in his room.
 
  • Like
Reactions: ValleyGraduate12
Afternoon all.

Thoughts so far.

1. Sir T looks as though he's cheating on me. Puts him high on my watch list as he comes across as dishonest.
2. AFC checking up on chemicals? Wow is this game that deep? If so, we're all screwed.
3. Like the numbers theory. Never did trust G.
4. All crime scenes need to be examined for clues. Watch those not wanting to go to scene of crime.
5. If Chaos not killed early my head will explode.

For now vote GO UPSTAIRS
 
Tennis, BobbyD, Tobes All voted we go upstairs in there first post and then have gone quiet. IFWT was quick to suggest upstairs and has continued to push for this option.

Just getting that written down in the thread in case it later turns out we did get lead upstairs by some evil people!
At this stage I think the best clue we have is that somebody attempted to poison number 23. We don't know if that killed him directly or if it was something else, like the fall itself. To me it makes sense to look upstairs to see if we can spot clues about what happened in his room.

Great timing <laugh>
 
BTW I only started at 11am which means I blew this game wide open in less than 2 hours

[HASHTAG]#prediction[/HASHTAG] based on my theory of ETO-induced death;
  • gardens will contain tobacco plants or ETO fungicide
  • Prisoner 23 will develop water in his lungs

MITO is probably crapping himself that I've exposed all this so soon he might have to change his plans

I dont know about this i was going to the garden because its the nearest place to get out the ****ing house simple.

You are now concerning me so i think ill just go downstairs
 
Last edited by a moderator:
At this stage I think the best clue we have is that somebody attempted to poison number 23. We don't know if that killed him directly or if it was something else, like the fall itself. To me it makes sense to look upstairs to see if we can spot clues about what happened in his room.

According to the OP description "we" (whether we act together or individually isn't consistent) already had a look at the balcony and saw "The balcony is in good order, table is set and floor tidy. You wander the scene, looking for anything that might suggest how 23 fell."

Well I have answered how he fell. ETO (or HCN) poisoning.
 
BTW everyone remember the killing didn't just hapen, it is now later in the day "Later the prisoners meet in the lobby". Any evidence could have been moved.

And we have already inspected the balcony once.
 
According to the OP description "we" (whether we act together or individually isn't consistent) already had a look at the balcony and saw "The balcony is in good order, table is set and floor tidy. You wander the scene, looking for anything that might suggest how 23 fell."

Well I have answered how he fell. ETO (or HCN) poisoning.

This is actually a good point I hadn't thought of and makes me even more sure we are being tricked. We have already checked upstairs because we all ran upstairs when 23 died! So what do we gain by going back to the only place we have already looked?
 
  • Like
Reactions: ValleyGraduate12
At this stage I think the best clue we have is that somebody attempted to poison number 23. We don't know if that killed him directly or if it was something else, like the fall itself. To me it makes sense to look upstairs to see if we can spot clues about what happened in his room.

I dont know what solar sytem you are from but i cant fly and the garden or at least downstairs is heading in right direction!

We all came in that way so that will tell me the clue i want which is how to get the **** out
 
Afternoon all.

Thoughts so far.

1. Sir T looks as though he's cheating on me. Puts him high on my watch list as he comes across as dishonest.
2. AFC checking up on chemicals? Wow is this game that deep? If so, we're all screwed.
3. Like the numbers theory. Never did trust G.
4. All crime scenes need to be examined for clues. Watch those not wanting to go to scene of crime.
5. If Chaos not killed early my head will explode.

For now vote GO UPSTAIRS

I feel number 5) is the most important point <laugh>
 
Trying to think outside the box here, so some VERY random thoughts....

Is it significant that it was Player 23 who died and not player 19? There are 18 players in the game - so is there a role or significance to players 19-22?

MITO is a pool fan - so did he just pick player 23 because he doesn't like Emre Can? Is there meant to be some sort of devious clue in who he is?

Surely there can't be any significance in naming players 6 and 11 (AFC and Gerrez)? Is that one of the red herrings?
My view on it (just guessing as we're all in the dark here)

Player 23
Option A: I would guess Mito chose 23 in case there were a few guys joining the game late on. So he wrote his story up early and allowed for some late joiners.
Option B: The other theory is that we could have another 4 players joining the game, which would take it up to 22.
Since it's a hidden game I think Option B may well be the case, as MITO could easily have changed the 23 to a 19 if he wanted to at the last minute...

Choosing upstairs vs downstairs vs gardens
As for the other questions regarding upstairs vs downstairs vs gardens, I really don't think it's going to make a difference (at this stage i.e. day 1) which one we pick. If I remember correctly didn't MITO say on the sign up thread that it was a murder mystery type game that we have to try solve what happened, and we'll do so by receiving clues and then trying to interpret them?
I'm paraphrasing but that's the way I understood the game, we'll get clues every day and those clues will tell us something about what's happening. We'll have to solve those clues to figure out a way to escape the island.
If you look at the win conditions we have to find a way to escape the island AND kill the bad guys. So in my mind killing bad guys is done via the lynch vote (i.e. escape vote) as well as any potential actions we have (if there are vigilante/cop/etc. type roles), and the trying to escape part is done by investigating the clues we're going to get.

I might be totally wrong but that's how I see it.

So although I don't think that the vote for where to investigate is a major thing for today, I do think it's very strange that so many guys have jumped on the bandwagon I started of going upstairs. Some guys will have the same logic as me that it's a logical place to start, but there will also be guys who want to be seen to be posting without making any waves (staying under the radar), so going with the flow like this is also suspicious to me.
 
  • Like
Reactions: afcftw
According to the OP description "we" (whether we act together or individually isn't consistent) already had a look at the balcony and saw "The balcony is in good order, table is set and floor tidy. You wander the scene, looking for anything that might suggest how 23 fell."

Well I have answered how he fell. ETO (or HCN) poisoning.

Fair point. I do think however that there will be some clues given to us triggered by wherever we choose to go. We'll probably get some sort of clue/info whichever option we choose. We know that there was no obvious sign of a struggle on the balcony if everything was still tidy. We may though get a chance to examine the scene closely rather than just having a wander around. I'm open to any of the options at this stage, but equally don't think we should rule any of them out yet either.
 
  • Like
Reactions: ValleyGraduate12