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Off Topic Mafia game: The island

Discussion in 'Liverpool' started by moreinjuredthanowen, Feb 8, 2016.

  1. moreinjuredthanowen

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    You drift on the edge of sleep, you must be dreaming as the unfamiliar sounds of the sea wash over you and the warmth of the morning sun somehow seems out of keeping with a cold Monday morning in Latchford…

    The sensations is however pleasant as you sleep on, until a klaxon sounds and you wake to an unfamiliar room, white walls and bright sunlight greet you as you roll out of bed and end up face down on the floor.

    After a brief moment of feeling like a total prat but fortunately not having broken your back or anything really dim you realise something isn’t right. Otherwise, you’d would go back to sleep but still half asleep you grab your robe and slowly it dawns on you. This is not your house and this is not even your country. You pull the shade and look out the window to see what appears to be an island paradise. As you look round you find that you are in what appears to be a hotel suite.

    But what is the klaxon for? You leave the room you find others looking around in a similar state of confusion. You notice they all wear similar dark jumpsuits (how 80s) with a number on their chest. Looking down you see you have a number of your own.


    You join the group who are headed for the stairs and assemble in the main lobby. The group warily eyes each other wondering precisely who they each are and why they are in the place together.

    Before you could ask a question or introduce yourself an announcement is made over hidden speakers.


    Suddenly a scream is heard from the rear of the room. Prisoner 6 has been studying the distant shoreline and seen Prisoner 23 fall to his doom from the rooms above.

    The group crowd round number 23, his neck is twisted at an odd angle. Clearly he has not survived the fall. You may not be the quickest on the draw but you note the victim is missing one of his shoes. Its odd how in dead the oddest things occur to people. You shake off the thought, while the others are gaping at their poor deceased fellow prisoner you have realized that this is not just one big joke. You really are trapped here!

    "Right then" Prisoner 11 remarks.. "I'm starved, anyone else for lunch then?" A ripple of nervous laughter greets this most crass of jokes, but is serves its purpose. The moment of shock is broken and the group moves back inside, clearly the fat lazy bartard is no the only hungry one!

    You hang back and look up towards the balcony, A slight sweet chemical smell quickly dissipates on the morning breeze and you wonder what caused him to fall so wander upstairs to examine the scene.

    The balcony opens onto a stunning vista, warmed by the morning sun you could imagine yourself sitting here enjoying a cool drink relaxing... however its not a time for thinking of holidays irrespective of what the warden may want you to think. You leave the view of the sandy cove and crystal clear seas behind and set about your task at hand.

    The balcony is in good order, table is set and floor tidy. You wander the scene, looking for anything that might suggest how 23 fell.

    ...........................................................................

    Later the prisoners meet in the lobby; while non-one trusts anyone they all have some to the realization that the only way off this island is to work together.

    Now you have to decide what to do next.

    Do you:

    Explore upstairs

    Explore downstairs.

    Explore the gardens
     
    #1
    Last edited: Feb 14, 2016
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  2. moreinjuredthanowen

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    (note: "TOWN" = member of the prisoner group with or without a role. If given a role you will be told in PM if not you would be told TOWN.
    "MAFIA" = member of the non town team for purpose of describing rules)

    RULES:
    • Unless specifically stated the usual Mafia game rules and dynamics apply. Ask if you are not clear on any rule. I will reply to questions about rules but not answer anything that can affect game.
    • The game will run on 24 hour rounds. Start time is 10am Monday the 15th. Night will fall at 9pm each night. Where I post NIGHT is where the votes will count up to. if that is 9:05pm so be it. All will be counted.
    • Roles will be randomly assigned. Roles will be passed to participant by the forum conversation system. Be ready to get a PM, be sure to check before 10am Monday... do not be stupid and say did i get a pm. if you didn't send me a pm. anyone seen saying it in thread can be assumed to be playing a game and usually end up facing the attention of others.
    • This game is a mostly HIDDEN rule game. no explanation of every role will be given.
    • ONLY those on assigned teams can communicate privately, no other private communication between participants is allowed. Mafia can strategize via pm as much as they wish and communicate findings
    • Role specific actions must be communicated to games master by PM up to 9pm each night, you miss the time you don’t get your action.
    • No PMs of any type are allowed to be published. If you get one you cannot use it as proof or you will be removed from game. Anyone posting snippets out of role will be considered breaking the game and it will end. It is not against the rules to completely fake one
    • Turning to the games master and trying to drag me into the game is frowned upon. However as normal all lies, innuendo and typical tactics are expected.
    • This public forum thread is used to vote IN BOLD for who the town will send to escape on thier own. Accusations, discussions and all sorts are permitted. Vote changing and re-changing is perfectly fine. You can claim anything you want at any time. Assume bad guys will be doing this as strategy. A simple majority vote is required to send someone out. Someone must try to escape each day. Trying to escape on your own is a death sentence on the island as prisoner 23 shows. You must call out VERY CLEARLY IN CAPS if you are on a phone and cannot bold and want your vote to count. Gamesmaster call is final.
    • This thread will also be used to vote IN BOLD for the actions the entire community will take as it seeks to escape.is follows the same guidelines as voting for lynch.
    • The game may continue into the weekend. If it does so an extended deadline will be imposed to run from Friday night fall (9pm) to Monday at 10am
    • Once a participant is lynched or die they get ONE free eulogy post where they can say I told you so and no more. Do not post any game related comments to influence the play. Comments will be deleted.
    • The Dead will have a role in the game, a separate private chat will be set up for the dead to parallel the game of the living. This does work on phones. If it doesn't work for anyone they need to let me know and take the initiative. The reason for using this is SOMETIMES private chat works on large groups on not 606 and sometimes it does not. The dead can read the living's chat but only post on their own board. The reasoning for this posting is hidden form the living.
    • Messing about will make you sick, there is ebola going about. If you catch ebola you lose your vote in the following round but luckily the drugs in the US can cure you after 24 hours. Be warned. Decisions of why you got it are the games master’s decision and final.
    • Posts that hurt the game will be deleted
    • Posts from non players will be deleted.

    Win conditions are:

    • The "Mafia" win when they are majority team left in game and no escape is possible or it is inevitable this will occur
    • The "Town" wins when all bad guys are wiped out and if they escape or it is inevitable both will occur.
    • Other roles may win the game also. Their win conditions are hidden.
    This is in the main ALL you are publicly getting as to how the game works until the game is underway.

    Lynch: It is not a classic lynch It is an escape, however if you try and ecape on your own you will die so its a death sentence

    • Someone must be selected to escape each night. If everyone votes no escape someone will be randomly selected.
    • In case of a tie the selection of escapee shall be random. This will be done on a coin toss.
    Roles:

    This is a hidden game so the exact roles are not going to be listed. Most of the roles are variants of roles that you will be familiar with from previous games. They may have new names to fit the theme, but most are familiar roles.

    There is one single role that exists that sits apart from the others. That one person will know things about the living. Their win conditions will only be known to them.

    This will give scope for a lot of fun.

    The Players:
    1. Red Hadron ColIider
    2. Tobes - Killed night 3, was innocent
    3. astroturfnaut - killed night 4 - Was GUARD
    4. Penfold's Adviser
    5. InFlannoWeTrust - Killed night one. Was Innocent
    6. afcftw
    7. Darren Peacocks Ponytail - Killed night one. Was an ACOLYTE
    8. Less Hope Than Neville
    9. Bodanki - killed night 3 was innocent
    10. Mikey- Killed night 3, was innocent
    11. G'inho
    12. Captainchaos.- killed night 2. Was a GUARD
    13. Nolberto's Salsa Inferno - killed night 4 - was the VIGILANTE
    14. Albert's Chip Shop- Killed night 3, was ACOLYTE
    15. ValleyGraduate12 - killed night 2. Was innocent.
    16. Style- Killed night 3, was innocent
    17. Sir Tennisball - killed night 4. was serial killer
    18. BobbyD - killed night 2 - was DETECTIVE
     
    #2
    Last edited: Feb 18, 2016
  3. moreinjuredthanowen

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    NIGHT 1:

    Escape table:
    Chaos: 2 Vote by: Bodanki, AFCFTW
    Less hope: 3 vote by: G'inho, ACS, mikey
    BobbyD: 1 vote by: Astro
    DPP: 5 vote by: Tennis, Penfold, Valley, Tobes, Chaos
    Bodanki: 3 vote by: IFWT, style , less hope
    mikey: 1 Vote by: BobbyD
    yet to vote: RHC, Darren Peacocks Ponytail, Nolberto

    Action table:
    Explore upstairs: 4 votes by: IFWT, tobes, Less Hope, bodanki
    Explore downstairs: 3 vote by: AFCFTW, BobbyD
    Explore the gardens: 8 vote by: Astro, Chaos, Style, tennis, penfold, mikey, gerrez, valley
    yet to vote: RHC, Darren Peacocks Ponytail, Nolberto, ACS


    Day 2 start:
    And that night....


    T
    he Prisoners sleep fitfully in the first night at the hotel, it’s a humid muggy night and this adds to the discomfort. At three A.M, eight or ten neighbors of Prisoner 7, wake to shrieks from outside their fourth-floor suites. You run in to the hall and find some of the prisoners already in the hall and think you hear two voices from within the suite, then silence. You decide to break down the locked door and find the room in utter disarray. But where is 7? While the others mill about you examine the scene. The door was locked so how did 7 or the other voice get out of here?

    The group recounts what’s happened. 7 was meant to make his escape attempt tonight? Has he succeeded? They all agree that they heard two voices: one, a deep booming voice; and the other, a higher voice of uncertain ethnic origin, shrill almost.


    You look around the room, a coffee table is turned over spilling a late night cocoa on the carpet ruining the lovely white sheep skin rug in front of the broad fire place. A book lies on the floor, its pages fluttering. A lamp lies broken into shards on the floor. Blood is spattered across the room and you spot black flecks of some other substance spoiling the rug further.

    You examine the suite, the windows look locked and the bathroom is tidy and undisturbed save for a small smear of blood on the wall. The bed not slept in.

    A closer examination of the fireplace leads you to a grizzle discovery. Someone has stuffed the body up the chimney to dispose of it quickly. With difficulty you extract the body from the chimney.

    A cursory glance tells you that the man is dead, you look for evidence of what has occurred, you note that the room was tossed about, there had to have been a struggle here but first you examine the body more closely, you find a lock of dark hair clutched in the his hand and see that he’s been stabbed twice in the chest with a narrow blade. You take the hair from his cold dead hand.

    You have to wonder how the murderer got out of here as it was mere moments before you had broken the door down.



    The next Morning

    As a group you decide to push out from the hotel and explore just where the boundaries of the prison is. You talk through shaded gardens and well-kept woods. After a while the land begins rising steeply. Up, up, up you climb, towards a quaint gazebo as the summit of a grassy knoll. At the summit you take seat and feel a cool calming breeze and you almost forget for just a moment where you are.


    please log in to view this image


    You get a great view of the grounds and surrounding landscape to the west, you see a snow capped mountain too tall and steep to climb.

    To the south you can see a pristine inland lake and beyond to the south east jungle.

    To the north is hilly, arid ground as far as you can see.

    To the east you see the sea.

    You think back over what you've learned so far, trying to decide which way to go.


    You hear a scream……. Prisoner 22 has ventured too far, he is being chased by a giant bubble... oh dear this won't end well. you watch as he is consumed whole.... what a way to go.


    You head back down the steps and through the formal garden and come to a shaded shrub border where half buried among the shrubs lay the lifeless body of what appears to be a young man in his early twenties.

    The bloody body leaned against a stump, tossed away like some worn-out rag doll. Dirty, broken fingernails showed signs that he struggled to save himself.


    Across the path, barely visible in the shadows cast by a willow tree, lay what appeared to be a baseball bat used to end the life of this unfortunate Prisoner number 5. He's been murdered after wandering off for a minute.


    You've got to get out of here but how?

    Do you:

    Head East

    Head North

    Head South

    ........................................

    Just a OC note here, the game mechanics have not been posted.


    Prisoner 7 is Darren Peacock
    Prisoner 5 is Inflannowetrust

    16 players remain.
     
    #3
    Last edited: Feb 15, 2016
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  4. moreinjuredthanowen

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    NIGHT 2:

    Escape table:
    Chaos: 1 Vote by: Bodanki
    ACS: 1 vote by: tennis
    Astro: 1 vote by: G'inho
    style: 2 vote by: RHC, nolberto
    Valley: 4 vote by: nev, Penfold, style, tobes
    tobes: 4 vote by: bobbyd, valley, chaos, mikey
    RHC, 1 vote by: Astro
    bobbyD, 1 vote by: ACS.

    yet to vote: afcftw

    Action table:
    Head East: 1 tennis
    Head North:
    Head south: 14 by G'inho, tobes, RHC, Chaos, afc, astro, nev, mikey, ACS, nolberto, south, valley, bobby, penfold

    yet to vote: Bodanki


    DAY 3:


    The prisoners decide as a group that they need to get out of here no matter what. You return to the hotel to make provision for the journey SOUTH. You know that Prisoner 15 will make his break for freedom tonight. You hope he does better than number 7 who didn’t even get out of his room.



    In the night a ghostly wailing is heard….. then a scream…. Not again…. You open your door, Prisoner 12 is found in his bed, ghostly white, the life force seemed to be completely drained from his body. The room feels icy cold, a thin mist flows round the floor, receding rapidly.

    You look about, aside from the obviously dead number 12 there is no evidence of any foul play. This latest death is not like the others……..


    In the morning you rise and join the others for a communal breakfast. Prisoner 15 is nowhere to be seen. Hope springs in your chest, perhaps he has made it.

    It is short lived. Prisoner 21 comes running into the room, trailing water everywhere. “Guys guys, you won’t believe it…”

    Oh Christ not again….. Prisoner 21 leads the group to the swimming pool, as you enter the lights flicker as they come on automatically revealing a scene of carnage. You find Prisoner 15 floating face down in the pool, looks like he didn’t make it after all. The scene is one of carnage, there’s blood in the pool and water splashed over the side. A towel lays over one of the sun chairs, bedecked in the german national flag of course… typical.

    You try to fish the body out and note that the body has already gotten fluids pooling to the abdomen so he’s quite hard to flip over… well that and the fact half his leg has been bitten off.

    The body is wrinkled and discoloured from its time in the water. You check for a pulse but there is none, you again get a smell, this time of an alcohol odour.

    “What the hell is with this place!” shouts Prisoner 20 clearly he’s cracking up too just like 22. You’ll have to keep an eye on him but for now you look round the scene.

    “Why didn’t you try to save him” you ask of prisoner 21.

    “It’s obvious he was dead”

    You look round the pool and note a long trail of slick mud headed off towards the changing rooms.

    Suddenly the lights go off…. A shot fires, echoing round the pool. The lights come on and you find 21 has been shot in the head….. what the hell!

    You look round. Nobody came in or out of here, the door had been closed all the time. The killer must be right here! Quickly a search is organised but there is no gun.


    Later in the morning

    In the morning the part moves out, carefully watching for any sign that they cross a boundary lest they be taken the sun burned brightly in a cloudless sky and light blue glaze poured over the baking arid clay landscape: but close over the ground a dirty grey haze hovered.

    You follow the path to the south, towards the crystal clear lake and come to a place where perhaps only yesterday, a fair-sized spring had bubbled up by the roadside. Now it was dry and the group are thankful they did not head north as it was hot, far too hot to speak to one another. Not that anyone wanted to as accusation and counter accusation over the deaths during the night has spoiled what passed for breakfast already, not to mention the killing of the morning.

    They were all looking forward to a cooling break by the lake side before pressing on further.


    After a long trudge the group comes to the lake. It’s cool clear waters are a welcome change from the oppressive heat

    You set up a camp by the lake and set out to explore the surrounding area.


    To the south east you note the jungle you had spotted the day before. It so thick you cannot see any good way to get through it. You could get lost forever in it, you find one narrow path you might take

    A river enters the lake from a waterfall to the west and you spot what seems to be a route up towards the top you could take. To the north east a river flows from the lake towards the sea


    You hear a shout and a scuffle from the treeline. Prisoner 20 is trying to run into the jungle but is being restrained by some of the prisoners. “whats going on?” you shout.


    A couple yards away you see prisoner 18 he has been beaten to death, a make shift club cut from a tree branch has been used and casualy tossed beside the prisoner’s pulped face.


    What do you do:


    Follow the path

    Follow the waterfall to the west

    Follow the river to the east.
     
    #4
    Last edited: Feb 16, 2016
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  5. moreinjuredthanowen

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    NIGHT 3:

    Escape table:
    ACS:5 vote by: tennis, style, mikey, afcftw, astro
    AFCFTW: 2 vote by: RHC, ACS
    tobes: 2 vote by: Penfold, neville
    tennis: 1 vote by: tobes

    yet to vote: Bodanki, G'inho, Nolberto

    Action table:
    Follow the path
    Follow the waterfall to the west: 8 vote by: astro, tennis, style, neville, afcftw, penfold, nolberto
    Follow the river to the east: 3 vote by: ACS, RHC, gerrez

    yet to vote: Tobes , Bodanki, Mikey,



    DAY 4:

    The prisoners decide as a group that they will head WEST towards the waterfall and further inland. You settle down for a night by the lake and agree to take watches in groups lest more of the same occurs. You don’t need anyone else to die. You all wish Prisoner 14 the very best as he prepares to slip away on his own to try and escape and tell the world about this hell hole island. Secretly you don’t really expect him to succeed but you put on a brave face for him.


    In the night the temperature drops suddenly and those on watch drift off to sleep. A fog moves in off the lake, it swirls round the camp and if anyone was awake they might make out 5 distinct forms within it. There is a gasp, and a death rattle You wake suddenly as a ghastly cackles hare heard and fade quickly as the fog dissipates Prisoner 9 is found another ghostly white completely drained face stares lifelessly back at you.

    You look about and find once more no signs of foul play.


    In the morning you rise and join the others for a communal breakfast of squirrel. Prisoner 14 is nowhere to be seen. Something in your mind says you may be finding another disaster shortly.


    You pack to go west but notice that people are missing…. Everyone looks at each other… this is not good. The groups starts to search…..

    Prisoner 2 is found beaten to death with a club that is again discarded by the bloody corpse.

    Prisoners 10 and 16 are found in a little clearing and both are beheaded, posed with their hands crossed on their chest. Their heads are placed on a tree stump with their mouths stuffed with dirt. These are not at ALL like the other deaths, they appear to be ritualistic. You note that their numbers have been cut from their jumpsuits but no sign of them can be found

    Prisoner 20 snaps…. “AAAARGGGGGHHHHH” he screams and he runs towards the lake in the mad scramble to get away…. A bubble slowly bounces out of the jungle and follows him swallowing him whole.


    Later in the morning

    They party hurry on their way nervously eyeing each other. The multitude of killings and attempted kidnapping means the group are not feeling chatty. You follow the path toward the waterfall and west, After half a mile you come across the scene you feared… You find Prisoner 14 nailed to a tree, apparently crucified. His head sags to one side and you lift it looking for any sign of life. There is none. You pull him down, not taking much care now of ripping the nails through his wrist and feet.


    You find a note stuck to his chest. It is crumpled piece of paper torn from a book, the note reads:



    You all look at each other. Some prisoners doff their caps in respect for the deceased. Some start to argue amongst themselves.


    After all that’s gone before you examine the body for any clues as if you cannot get to the bottom of this nobody is likely to get off this island alive. You note a small bruise on his left cheek and his shirt appears to be on inside out.


    You leave the scene as soon as possible and soon find yourself climbing along a narrow ridge, which falls off steeply on either side. You must be nearing the top of the waterfall, you raise your eyes skyward. A heavy plume of spray is rising from the rushing water and you don't relish the thought of approaching more closely.

    You step forward slowly-and almost stumble over a stone stairway to the top. You climb up and stare round.


    Your hearts sink. You look about and find that you have come to a plain. To the north you see the hotel where you started from, below to the east the lake you were at. You see nothing but mountains around you..


    Do you:

    Head north and the hotel

    Return to the lake

    Enter the mountains.
     
    #5
    Last edited: Feb 17, 2016
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  6. moreinjuredthanowen

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    NIGHT 4:

    Tennis: 6 vote by: Penfold, neville, afcftw, RHC, G'inho, astro
    Astro: 1 vote by: Tennis
    yet to vote:Nolberto

    Action table:
    Head north and the hotel: 7 Vote by: RHC, Gerrez, Penfold, neville, astro, AFCFTW, Nolberto
    Return to the lake: 1 vote by: tennis
    Enter the moutains.
    yet to vote:



    DAY 5:





    The group grudges back north, taking a route that is hot, dull and draining. You reach the hotel nearing nightfall and are very foot weary and forlorn. You settle back down into your own beds once again. Well that was completely pointless. Perhaps tomorrow you might find a new way to go. . You all wish Prisoner 17 the very worst after finding the missing number tags from prisoner 10 and 16 in his backpack. He is thrown out of the hotel and told to go escape as best he can. Nobody feels like pretending its anything but a death sentence.



    At NIGHT a masked figure bursts into prisoner 13’s room armed with a baseball bat. He swings it wildly with his left hand smashing 13’s head in. A poison capsule bursts in the prisoners mouth.

    Later that night as you sleep the windows of prisoners 3’s room start to rattle. He starts but finds the weight of 10 combined bodies press down upon him. The temperature drops, and his very soul is drawn from his body ripping the life from his body.


    In the morning you gather in the lobby just like day 1. Prisoner 17 is nowhere to be seen. Good riddance you think. neither is 3 or 13 and you find their bodies... this just keeps getting worse.

    You are about to host a much smaller meeting to decide again what to do to escape when Prisoner 19 runs in. “guys, you’ll never guess what I’ve found!”


    You look at each other, 19 isn’t the sharpest tack in the box. Nice guy and all that but jeez I think we all know what he found by now.


    You all follow the guy…. You head for the laundry room.


    There within the spin drier you find the badly burned remains of prisoner 17. You open the door and the smell of boiled flesh hits you. The heat of the drier has scaled the corpse but the jumpsuit still bears the number.

    Purely out of need for 19 to find his jocks you remove the body from the drier. He’s been badly mauled but a few things still stand out. A chunk of flesh is lodged in his teeth, a piece of paper has been wedged in his mouth and most curiously you find he could not have been alive when he was stuffed in there… Small mercies…


    After milling about the remaining prisoners head back and have a debate.


    Do you:


    1. Head east for the cove


    2. Head north and put as much distance between you and the hotel as possible


    3. Decide to settle in and live safely here like the warden said you should in the first place. Lesson learned.
     
    #6
    Last edited: Feb 18, 2016
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  7. moreinjuredthanowen

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  8. moreinjuredthanowen

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  9. moreinjuredthanowen

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  10. moreinjuredthanowen

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  11. moreinjuredthanowen

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    No PMS yet. first person to comment on this thread before 10am gets dead. don't be impatient/ you'll get a pm when you get one
     
    #11
  12. moreinjuredthanowen

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    PMS are now sent. anyone worried sent me a pm. post here and you might as well jump off a cliff <ok>
     
    #12
  13. Captainchaos.

    Captainchaos. Well-Known Member

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  14. moreinjuredthanowen

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    Game is open.

    Rules are mostly hidden.

    The whole point is figure it out.
     
    #14
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  15. Captainchaos.

    Captainchaos. Well-Known Member

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    Do i vote for the username?
     
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  16. Captainchaos.

    Captainchaos. Well-Known Member

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    We all got absolutely off our tits on lsd
     
    #16
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  17. Captainchaos.

    Captainchaos. Well-Known Member

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    No wait it can only be one thing guys!!!!!


    Its the androminans!!!!!!
     
    #17
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  18. Captainchaos.

    Captainchaos. Well-Known Member

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    Sorry about number 23 guys it was ameobi and had to done.
     
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  19. Tobes

    Tobes Warden
    Forum Moderator

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    Chaos
     
    #19
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  20. Captainchaos.

    Captainchaos. Well-Known Member

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    5,601
    Right ok

    I think escapes are to be made fast so id say the gardens of sanctuary tonight

    Afc dont go to the garden
     
    #20
    J. J. McClure likes this.

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