Off Topic Fallout 606

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I understood it to mean roughly 3 Synths for every 10 townies, as Rolando did not know how many more people would join...

there are seventeen players so in terms of that ratio, there should be five synths

Edit: scrap that, it would be four (actually works out at 3.9) [HASHTAG]#badmaths[/HASHTAG]
 
Does anyone know anyone that has gerbils?????!


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Free to a good home:

4 legged male dog, two eyes, two ears, one testicle (large).

Strong & silent type.

Not the most loyal companion (unintentionally), previous teammates have been busted by him almost instantly due to his natural exuberance.

Has a very cute full-body velcro outfit, stops him from being injured or killed in any way.

Mostly house trained, occasional leg humping episodes (only if you shave your legs or wear stockings. DO NOT wear garters, trust me.)

Loves to sniff crotches, but is a brilliant Synth spotter.

Has been trained to respond with a blood-curdling howl when he has spotted a Synth, it goes like this (I don't do it justice though):
AWOOOOOOO AWOOOOOOO A-A-AWOOOOOOOOOOO

@Red Hadron Collider take note of your Synth spotting howl <ok>
 
Dogmeat can only 'speak' in dog. Anything else and I'm afraid the collar he's wearing will explode.

3 in 10 was explained above.

If the saloon is full your character will automatically go home, fed up 'cos they're drinking recycled urine instead of Nuka Beer. The Saloon can only ever hold the first 50% of the town who turn up (via PM), rounded down for odd numbers. Tonight, as many as 8 can hide there. If a Synth tries to take out a human who's down the pub, that attempt will fail. I will let you know if you're in the saloon or not by way of reply.

All actions start by 10pm tonight.
 
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