Overview of situation
No of players: 18 alive and 13 dead
12-1-2-0-0-2 but worse case could be 11-3-3-0-0-0
Town-Bandit McGraws-Bandit Donaldsons-SK-Burglar-Unknowns
I'll give a brief summary of every team again. An important note that Neville confirmed for me when I asked is that even though bandits get upgraded when their members die, they retain their old shooting accuracy, so they just gain the better role's actions.
Bandit McGraws - 1+2? (QT board)
Investigator (now the Gang Leader) - ?? [50% accuracy]
Recruit - Perhaps (Can recruit from day 3)
Special Recruit - Perhaps (Due to secret task to get a new member, probably Mustyfrog or Sebb)
Threat level: Low.
Gang leader has all his actions but only 50% accuracy so should die if attacking someone who is in a public place.
Need to keep an eye on possible recruits.
Bandit Donaldsons - 2+1? (QT board)
Investigator (now the Gang Leader) - ?? [50% accuracy]
Drunk Arsonist- ?? [25% accuracy]
Recruit - Probably not yet. (Can recruit from day 3, but probably no actions last night due to saving ACS)
Special Recruit - Perhaps (Due to secret task to get a new member, probably Mustyfrog or Sebb)
Threat level: Medium. The main threat to town.
Gang leader has all his actions but only 50% accuracy so should die if attacking someone who is in a public place.
Need to keep an eye on possible recruits.
UNKNOWNS - 2
Unknown 1 - MustyFrog
Unknown 2 - Sebb
Threat level: Unknown
They won't be a threat by themselves unless Neville introduced a Vampire type role. My bet is that they have secret tasks in order to join certain teams, or teams have certain tasks to get these guys to join. Not necessarily just the bad teams, the tavern or bank team could have them too.
HOWEVER Neville pretty much confirmed earlier that they can end up joining the bad team(s) under certain conditions. So something to keep an eye on.
TOWN - 12
Town Jail team - 2 (QT board)
Sheriff - ?? [100% accuracy. Can reveal own role.]
Deputy - ?? [60% accuracy. 60% Investigation accuracy]
3 cells, must be guarded.
Will become Traders tonight, but maintain shooting accuracy and can buy their own bullets and protect other businesses.
Town Bank team - 1 (QT board)
Bank Manager - ?? [35% accuracy]
Coachmen team - 0 (QT board)
Town Tavern team - 4 (QT board)
Inn Keeper - ?? [35% accuracy]
Brothel Madame - ?? [35% accuracy]
Barman - ?? [25% accuracy]
Tavern Whore - ?? [25% accuracy, delay 2-day kills every night]
Tradesmen team - 2 (QT board each)
Gunsmith - ?? [100% accuracy]
Trader 1 - ?? [35% accuracy]
Doctor team - 1 (QT board)
Doctor - ?? [35% accuracy]
Invincibility potion once a day
Town Priest team - 1 (QT board)
Town Priest - ?? [can't shoot but 15% chance of being killed]
hidden consequences to attacking the priest
Vigilante team - 1 (QT board)
Vigilante - ?? [70% accuracy]
Has 2 kills, 1 triple vote.
Has probably used one bullet on Tash.