yes. If someone sent a fight they must have a gun.... or found a gun.... or be the type to instantly call for a fight... therefore that person could be say a bandit and a bandit now knows x person refused my fight. they must be weaker than me. On day one to go for a fight is a big move as you could easily walk into someone and get dead real quick.
Captain if we have a bank manager, sheriff, store manager and barman then surely town already know whether those locations have codes. #givetownachance
i assume some town do know the location hence the "Bandits & others" but how they let other town know is beyond me particularly as we will probably lynch them
yes, they must know that a) they are likely to pick a town person not a mafia and also will hurt town b) theres only one as far as i can tell theres no town role who's power can be used i na duel so the perons who offered it must have won one. finally I just read this Town wins if the ghost and all bandits are dead and they keep the safe locked Ghost wins if he gets kills everyone or if he's recruited by the tannons and they win Bandits win if the opposing bandits are dead the town folks are outnumbered or dead and they rob the bank. A mystery surrounds this town so it's possible that there's other outcomes ok so i kind of missed these originally and they are a bit different. The TOWN can win if all bad guys are dead and safe is locked. That means unlike other games a townie is not necessarally boned by his team mates. TOWN can win if they get the baddies The Bandits must not only get the codes but must also kill the other bandtis AND outnumber the town = 3 v 2 situation for one team and one can recruit more. And then theres the mystery solo runners. I'll say it now if someone goes off on a solo run and is town they deserve a gun fight