Only took you 17hrs to respond Was going to ask you if you fancied a couple of F1 races again yet? Not as much as before though.
Yeah wasnt on lastnight Yeah I do, dont know about tonight though because got people coming over. Little uns 1st birthday Thurs so people dropping cards presents off and that
odemasters has teased the first info on the PlayStation 4 and Xbox One versions of next year's F1 2014, saying that it "can't wait to show you what [it is] planning for the next game". "While I can't give away any secrets, I can tell you we are cooking up a storm here at Codemasters and we can't wait to show you what we are planning for the next game," Codemasters' Paul Jeal (Game Director) and Anthony Filice (Art Director) wrote on the Codies Blog while discussing the benefits next-gen consoles will bring to the racing franchise. "Like I said before, our goal is to achieve the most realistic visuals possible, and with the next generation consoles offering us more speed and power, we will be in the best position we have ever been in, which will allow us to achieve the level of realism which will enhance the driving and emotional experience for the F1 player." With next month's F1 2013 skipping a release on next-gen consoles, next year's F1 title is expected to be the first released on PlayStation 4 and Xbox One. The game is also expected to make the leap to 60FPS, making it twice as fast as the 30FPS current-gen versions. F1 2013 releases on Xbox 360, PlayStation 3 and PC on October 4. -------- Found this, I dont think they'll do versions for 360
Long article Game director Paul Jeal said that it was decided to not do DLC for this year's F1 game because the content wouldn't contribute to the Xbox One and PS4 versions of next year's release. "Anything that we would do as DLC then couldn't be used in 2014, so [extra content in F1 2013 is] probably not something that we're going to look at," he told Digital Spy. "The amount of technical infrastructure that we need to do as a company and we're choosing to do to get ourselves properly set up for next-gen... One of the guys was talking earlier about, are the games jumping to get 60 frames per second on next-gen? "I think we would definitely be in that situation if we were trying to make the leap onto next-gen this year." Jeal said the team's decision to wait for Xbox One and PS4 was similar to the franchise's debut on current generation systems, with its entry F1 game debuting first on Wii, then Xbox 360 and PS3 a year later. "That was a difficult decision back at the time to convince the finance people at the company that actually, I know you're paying money for this licence, but we're not going to do a game this year. We're going to do it next year," he explained. "But the game will more than make up for it. That game, when it came out, won a BAFTA, sold more than any F1 game has ever done before. The decision was fully justified. "It was an easy decision this time to say, let's do the same again and let's make really sure that it's more than what people are just typically expecting, which ironically is what this year is as well, waiting to get that announcement [of F1 2013] to take forever." For the debut next-gen release, the team will focus on polish rather than stretching itself with new content, and will use it as a good opportunity reconstruct certain elements, from the way cars are built to the race engineer. "I think we want to be careful to not take anything across that we don't think that we can necessarily do a better job with," Jeal explained. "You ask any programmer anything, they always say if they rewrite it would be a million times better. "So we need to be careful, but I honestly think that this is a good chance for us to take stock, and perhaps even go a little bit lighter in terms of content, but just to make sure that the absolute polish is in there. "For example, it would be easy to take the race engineer across. We've got 6,000 lines of dialogue in all the different languages. "But perhaps the time to change the character, start again from scratch, literally burying the old script, starting again and then maybe work with the Formula 1 teams in terms of what sort of stuff do you talk about, the language, et cetera, would be one area that I think we will definitely take back to the drawing board." He continued: "The car process, we're not going to take an existing car model and just up-res it. We're literally going to change the way we build cars, so it can be more flexible in doing things in the future like damage or car setup, et cetera. "As an early milestone, getting a car racing around a track is going to be a technical achievement because that's how far back the building blocks are going to get. "As a company, we've done racing games, and a lot of them benefit from each other. It's particularly good with F1, and we've got a great chance with the sport changing quite a lot for next year for a nice reset. It makes logical sense." RaceNet, Codemasters' social network and multiplayer service, will also benefit from the move to new consoles, due to similar underpinnings across its games, and the opportunity for more post-launch content. "I think the reset onto next-gen is actually going to help us quite a lot in terms of developing RaceNet, because you're going to end up with fundamentally the same physics system across the number of different games, in terms of Codemasters [games]," Jeal said. "For example, I might be more likely to play another game with at least the basic experiences very similar across, let's say, GRID and F1. "The numbers are really, really good for RaceNet. I think there's plenty more to be done, to be gleaned from content, particularly post-launch - competitions, extra scenarios that can be fed in, all of those things are kind of in the development pipeline, if you like. "It's not for this year, but ultimately I would love Spa race weekend. It's amazing, then we download the grid and you can race that, or you can - it's six laps from the end and this is the car order with all the gaps in between them and off you go, finish it. "Those things would be huge, especially for F1 and probably for the other games as well. That's where I would like to see it go." Previously, Codemasters followed a roadmap for delivering new features in the years ahead. However, plans for future games will now be "a little bit more blank" due to technical challenges of new consoles and discovering their strengths. "We're always constantly looking at the feature set. It's one thing me and Andy (Gray, brand manager) do, is in terms of, you've got a lot of ideas, but you need to weed them together so you have something tangible and several features fit together quite nicely," Jeal explained. "So, you're constantly always looking at the roadmap, like, 'I'll swap this for that and this for that', and it's constantly a flux, but there's never anything huge or surprising that comes off. "It's nice that we know where we're going and how far down the process we are. I think the technology, finding out a little more about PS4 and Xbox One, and the strengths and the features that players are liking or not liking so much. He added: "If you did something on Xbox One several months ago, maybe your game would be very, very different with some of the stuff that they've changed recently. Letting that settle down a bit and the install base pick up a little bit is pretty sensible. "We always try to leave this kind of - I don't like to call it a floating resource - but something which is maybe unexpected a little bit, an opportunity that arises that [wasn't] there before, or an idea that develops or perhaps something that needs some real focus." F1 2013 was released on Xbox 360, PS3 and PC last month. Read more: http://www.digitalspy.co.uk/gaming/...g-next-generation-consoles.html#ixzz2vYvzm0LA Follow us: @digitalspy on Twitter | digitalspyuk on Facebook http://www.digitalspy.co.uk/gaming/...-is-approaching-next-generation-consoles.html
I was just reading that myself Got to agree, it looks like the F1 2014 will be aimed at the new consoles so won't be compatible with the older ones. they aren't going to programme two versions and they've made it clear they are going to use the new consoles capabilities.
You have spare atm's? I won't be getting a new console until they drop in price and a "fix" is established
Xbox reduced the cost to be more in line with Playstations Must admit though, you rem from PS 2, and first Xbox to 360 and PS 3 your could really tell the difference in graphics Im not as wowed this time My mate whos into all the the tech stuff (Hes got Xbox one) was saying that new PS is 10 X more powerful than PS 3 and Xbox is 7 times more powerful But its going to take time before you see the full extent of it
I was having this conversation with a work colleague last week. The consoles aren't going to improve vastly because they are already at a very advanced quality stage. Any improvement will be seen as small steps rather than big like with previous upgrades. Yes, it is ten (possibly eleven) times more powerful. I'd prefer them to make games bigger / longer rather than improve the graphics etc TBH. Obviously games like F1 can't really be made bigger so understand them concentrating on graphics for that. The PS2 was £100 more than the Xbox 360, that why I have the latter.
Just a shame because I'll def want the new F1 game Looking forward to start of season this weekend and see how the race pans out and get proper look at new cars and that