That's very interesting, HappyAl. I was not aware of this development in the gaming market. It could bridge the gap, facilitating the sort of difference flight-simulators can make to those working on Private Pilot's Licences etc.Agree with Miggins, GT is a game, not a simulators. It's a very fun game, one with different difficultly levels built in, but it's nothing compared to some race simulators.
The current king of the simulators at the moment is iRacing, but it’s so expensive it’s really only for the hard core sim racer. There are a few others that look promising, like rFactor2, but if you want a no holds bared sim racer, you need to try iRacing. If anyone is interested there are a few 3 month trails going around, I could post a link up.
edit - Cosicave reminded me about what the pros use, Red Bull, Ferrari, McLaren, Williams etc all use the engine from either rFactor or iRacing for their massive, state of the art rigs. They are also starting to very slowly, releases there old data. An old Williams F1 car is included within iRacing, McLarens 2010 car has been released for one of the sims, and Ferrari have release their own version.
So, you can use the same software as the current F1 teams, but you won't have the moving rig and wrap around screens that they use.
Not wanting to sound like I am from the Turn 10 promotion division, as far as accessible race simulation goes I have yet to come across something that beats the Forza series of games for the Xbox, especially their latest installment.
Cosi if you ever have the chance to give it a go I suggest you try it out. If you have a chance to have a go with a wheel and pedals even better as they have a clutch manual options now for those who want to give heel-toe clutch work a go.
Great insight to car set up as you customise car upgrades for grip circuits v power circuits, then set up the car through all manner of adjustments e.g. camber, ride height, gear ratios, tyre pressure, damper stiffness etc. They enlisted Pirelli in their development of their physics model for their tyres Forza 4.
I'm not a big fan of turn 10 themselves as they shafted me for a DLC code for Forza 3 and they are Nazis on their forum (I'm still in premod) but the quality of their product is impressive.
Interesting Silver.
The Mercedes C9 was a hell of a car but rather heavy on fuel, I think. Knowing the degree of realism is only possible by direct comparison with the real thing, of course, but are you able to progress through other models you are more familiar with, so as to get a fuller appreciation of its realism?
I know this is a difficult (if not impossible) question to answer, but if you are able to make a comparison with something you are familiar with to begin with, it should be possible to progress up through various models in order to get a sense of it.
What do you reckon?
SilverArrow:3249997 said:Gran Turismo 5 is the best racer at the moment in my opinion on a console followed by Forza 4.
A Sauber Mercedes C9, on the old Le Mans style track with no traction control or ABS for kicks really gives me a challenge that no F1 game can give.
going to have to agree to disagree here. Old mulsanne is a beastly track however, and with a beastly car in the Mazda 787b it's unbridled joy