Off Topic mafia 5: game thread

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vote as of 19:30

magic- 1 votes – by astro
RHC – 3 vote – by swarbs, morgan, vally
Gooner – 3 vote – by IBWT, afc, bobbyd,

Valley – 3 vote – by mikey, gerrez, rhc



People with no votes:

Swarbs

AFCFTW

Astro

IBWT

mikey

Billy

Gerrez

Obi wan

real morgan freeman

BobbyD
 
I guess it depends how you guys play the game. When I've played back in the day a big focus was always just building a proven/near-proven town circle and basically geting to the point where the odds for random lynches/vigi kills/investigations are in your favour, hence known vanilla towns are almost as valuable as unkown roles. At this stage we have three main towns, afc, me and afc's deputy, the mafia don't know who the deputy is (I hope) and can't afford to kill afc yet, so I'm the obvious target and by locking me up you make them spend a lot more cash or it dissuades them from doing so. If you guys think they are more likely to take a shot in the dark looking for a role and we should do the same then fair enough no problem.
 
I guess it depends how you guys play the game. When I've played back in the day a big focus was always just building a proven/near-proven town circle and basically geting to the point where the odds for random lynches/vigi kills/investigations are in your favour, hence known vanilla towns are almost as valuable as unkown roles. At this stage we have three main towns, afc, me and afc's deputy, the mafia don't know who the deputy is (I hope) and can't afford to kill afc yet, so I'm the obvious target and by locking me up you make them spend a lot more cash or it dissuades them from doing so. If you guys think they are more likely to take a shot in the dark looking for a role and we should do the same then fair enough no problem.


Well if they attempt to kill you, they kill a townie.

IF they attempt to kill anyone else they potentially kill another mafia member, the 2nd cop, the journalist, the freemason, the serial killer all of which are more valuable to them than just a regular townie.

Just my opinion though
 
Well if they attempt to kill you, they kill a townie.

IF they attempt to kill anyone else they potentially kill another mafia member, the 2nd cop, the journalist, the freemason, the serial killer all of which are more valuable to them than just a regular townie.

Just my opinion though

They also risk killing the hitman should they chose someone that can fight back too.
 
I've got 12% battery left. Its draining quickly looking at this thread. Not sure if I'll see the nightfall <yikes>
 
Well if they attempt to kill you, they kill a townie.

IF they attempt to kill anyone else they potentially kill another mafia member, the 2nd cop, the journalist, the freemason, the serial killer all of which are more valuable to them than just a regular townie.

Just my opinion though

More than just a townie though, a proven townie, you can look at it from the point of view that as soon as a town is proven they become a role, and one in my experience that is very powerful. The standard key to winning a game from the mafia point of view is to make sure the town are headless chickens who don't know what they're doing, the more proven players who can lead town in the direction there are the less that can happen and the better the odds are. Also in my opinion without making it obvious how it could be done, if a couple of people do their job right in a night or two's time we could be looking at having 4 or best case 5 proven towns and a couple of decent town reads, at which point the game will basically be won.

Like I said though, I'm happy to bow to your guys judgement if that's how the games here usually go with roles being the #1 focus then let's go with that.
 
I guess it depends how you guys play the game. When I've played back in the day a big focus was always just building a proven/near-proven town circle and basically geting to the point where the odds for random lynches/vigi kills/investigations are in your favour, hence known vanilla towns are almost as valuable as unkown roles. At this stage we have three main towns, afc, me and afc's deputy, the mafia don't know who the deputy is (I hope) and can't afford to kill afc yet, so I'm the obvious target and by locking me up you make them spend a lot more cash or it dissuades them from doing so. If you guys think they are more likely to take a shot in the dark looking for a role and we should do the same then fair enough no problem.

If this is the best way of saving Mikey (the only other virtually confirmed Townie I think) then this makes sense To me.

what are the benefits of locking up the others AFC?

As I said yesterday best thing is not to say who you go for in advance, other than bluffing.
 
I don't mind being put in protective custody but for safety purposes perhaps the cop should be arrested (if possible) in case of a random hit or axe murder <ok>

edit: but then no investigation so forget it <doh>
 
More than just a townie though, a proven townie, you can look at it from the point of view that as soon as a town is proven they become a role, and one in my experience that is very powerful. The standard key to winning a game from the mafia point of view is to make sure the town are headless chickens who don't know what they're doing, the more proven players who can lead town in the direction there are the less that can happen and the better the odds are. Also in my opinion without making it obvious how it could be done, if a couple of people do their job right in a night or two's time we could be looking at having 4 or best case 5 proven towns and a couple of decent town reads, at which point the game will basically be won.

Like I said though, I'm happy to bow to your guys judgement if that's how the games here usually go with roles being the #1 focus then let's go with that.

But you're only proven until 1 person is recruited.. Assuming someone is recruited tonight you become as much as a proven townie as me lol
 
More than just a townie though, a proven townie, you can look at it from the point of view that as soon as a town is proven they become a role, and one in my experience that is very powerful. The standard key to winning a game from the mafia point of view is to make sure the town are headless chickens who don't know what they're doing, the more proven players who can lead town in the direction there are the less that can happen and the better the odds are. Also in my opinion without making it obvious how it could be done, if a couple of people do their job right in a night or two's time we could be looking at having 4 or best case 5 proven towns and a couple of decent town reads, at which point the game will basically be won.

Like I said though, I'm happy to bow to your guys judgement if that's how the games here usually go with roles being the #1 focus then let's go with that.

I completely agree with this. In previous games I've said it's not about finding the bad guys, it's establish the good guys that counts. The Mafia advantage is information, this allows them to work as a team to form strategies. Once you establish three or four townies, you should start to take control of the game. We know we have three so we should protect it. Only Mikey and AFC are known. Killing AFC presents a very big risk, killing Mikey doesn't.
 
I'm going with Astro or magic, it could be nothing. It the attempts to get them in on the vote today seemed like a possible mafia move and so they are potentially mafia targets. If not the one I've gone for might have a power and if an action doesn't happen could give us new info etc...

Too late to change now as I'm heading out, back a bit later to see how things go ;)
 
Can Mafia recruit of someone is in jail? I know they can kill but it's expensive but what about recruit? I'm guessing not... If so maybe mikey is a good option.

However, no point us all agreeing with mikey going to jail, makes it easier for the mafia to kill him/recruit him tomorrow when they know he can't be arrested for 2nd night in a row.
 
After all that discussion forgot it was 8pm and nightfall <laugh>

this is game is missing some last minute random voting like the last ones.... No fun if people aren't changing their vote 4 times in the last 4 minutes before night lol
 
After all that discussion forgot it was 8pm and nightfall <laugh>

this is game is missing some last minute random voting like the last ones.... No fun if people aren't changing their vote 4 times in the last 4 minutes before night lol

Yeah, it's been very calm in this game. We're obviously missing BRB <laugh>
 
After all that discussion forgot it was 8pm and nightfall <laugh>

this is game is missing some last minute random voting like the last ones.... No fun if people aren't changing their vote 4 times in the last 4 minutes before night lol

I had the double vote but decided not to use it in the end haha, didn't want to take responsibility and break the tie! Best to let the random hand of fate guide us...
 
Yeah, it's been very calm in this game. We're obviously missing BRB <laugh>

IT's because AFC is a known innocent.. although I thought that would mean he'd be throwing accusations around a lot more than he has been for the sake of being able to do it and look less suspicious <laugh>
 
IT's because AFC is a known innocent.. although I thought that would mean he'd be throwing accusations around a lot more than he has been for the sake of being able to do it and look less suspicious <laugh>

Yeah, I thought the same. Especially on the first day when he decided to try and throw nine names in the hat <laugh>
 
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