There's no such thing as "a boring 90 minutes" of football. "Boringness" is in the eye (or rather, mind) of the beholder (or reader for that matter). Keep safe and have a bubbly Gandy ChristmasI love a stat, me. Better than having to sit through a boring 90 minutes. Loving this thread.

I've never understood what the "Thread Association Game" thread is all about, but that's got over 29,000 posts on it, so I leave it for those who enjoy it.I have an unknown stat for you all. 87.68% of all viewers have no idea what all this is about. FACT.
Yes pleaseI've never understood what the "Thread Association Game" thread is all about, but that's got over 29,000 posts on it, so I leave it for those who enjoy it.
Given most of these stats are derived from "xG" figures, would you like an explanation of it?
DiplomaI've never understood what the "Thread Association Game" thread is all about, but that's got over 29,000 posts on it, so I leave it for those who enjoy it.
I'll explain it if you're foxed.I've never understood what the "Thread Association Game" thread is all about, but that's got over 29,000 posts on it, so I leave it for those who enjoy it.

xG is Expected Goals.Yes please
Thanks for that DH.xG is Expected Goals.
Essentially, it measures the quality of a chance, and how often a similar chance is converted by the "average" striker. That factors in the location on the pitch, how the final pass was made, whether its a shot or header, etc. Some more advanced models also factor in the position of other players on the pitch, whether it's the strikers dominant foot, etc. By comparing a particular chance to a massive database of previous shots taken, an xG value between 0 and 1 is assigned to a shot. So an xG of 0.1 means that a striker would normally take that opportunity 10% of the time. An xG of 0.9 would mean the striker would normally score 90% of the time - so a much better chance.
That xG value assigned to a shot can then be grouped with the xG of other shots, to measure the performance of a particular team/player. So if all the shots a player takes in a game add up to an xG of 0.2, but he scores 2 goals, then he's done much better than expected. Generally, that means he's either an elite finisher (Messi, Ronaldo, etc can consistently outperform xG), or got a bit lucky and will be unlikely to keep scoring that much. Similarly, Patrick Bamford consistently under-performs xG. He might come out of a game with an xG of 2.3, and score 0 or 1 goals. Bamford gets into good positions and Leeds create loads of chances, so he scores a good number despite not being excellent at finishing. Last season in the Championship, Bamford scored 16 goals in the League, but the chances he had were assigned an xG value of 35. Whilst Pukki in 18/19 had an xG of 22.7, but scored 29 goals. Pukki is an excellent finisher, given the chances Bamford had last season, Pukki at Leeds could easily have scored 40 goals.
Similarly for a team, you can sum up the xG of all their players across a game/season, and assess how good they are at creating/taking chances. So you can compare clubs to each other by comparing xG values. In particular, comparing xG to actual goals gives an indication of how "lucky" the team have been (An xG of 10 but only scoring 1 goal indicates dreadful luck, or a team with woeful finishers), and can also be used to infer how sustainable performances are. If a team are scoring more goals than they've created the chances to justify, you might expect them to struggle to maintain their form in the league.
xGA is Expected Goals Against. If a shot is taken against a defence with an xG value of 0.9, then that defence have given up a very good chance. Over a game, if a team have an xGA of 2.5, but keep a clean sheet, they haven't really defended that well and have been bailed out by poor finishing or an excellent goalkeeping performance. So you can assess over a longer period of time whether a defence are good at keeping an opposition quiet. Looking at more detail at this statistic can give other insights or reflections on the way a club play. The defensive policy of Burnley for example is to make sure they give absolutely nothing away in their own penalty box. They defend set pieces well, crosses into the box, etc. Over a game, the xG for shots in the penalty area is usually very low. However, Burnley are less worried about shots from distance, and don't prevent them to the same degree as other teams. So most of their xGA is from conceding lower risk shots from distance.
Looking at the analysis of goalkeepers above, the x axis for "xG performance" is measuring how many fewer goals a goalkeeper has conceded, compared to how many would be expected from the chances they've faced. Krul is top of this metric, he's conceded 0.8 fewer goals than would be expeceted from the quality of shots he's faced. At the opposite end of the scale, Cabral and Rudd are performing worse than would be expected. McGovern is buried in the middle of that chart, performing slightly better than average.


Thanks from me as well DH. That's a very clear explanation.xG is Expected Goals.
Essentially, it measures the quality of a chance, and how often a similar chance is converted by the "average" striker. That factors in the location on the pitch, how the final pass was made, whether its a shot or header, etc. Some more advanced models also factor in the position of other players on the pitch, whether it's the strikers dominant foot, etc. By comparing a particular chance to a massive database of previous shots taken, an xG value between 0 and 1 is assigned to a shot. So an xG of 0.1 means that a striker would normally take that opportunity 10% of the time. An xG of 0.9 would mean the striker would normally score 90% of the time - so a much better chance.
That xG value assigned to a shot can then be grouped with the xG of other shots, to measure the performance of a particular team/player. So if all the shots a player takes in a game add up to an xG of 0.2, but he scores 2 goals, then he's done much better than expected. Generally, that means he's either an elite finisher (Messi, Ronaldo, etc can consistently outperform xG), or got a bit lucky and will be unlikely to keep scoring that much. Similarly, Patrick Bamford consistently under-performs xG. He might come out of a game with an xG of 2.3, and score 0 or 1 goals. Bamford gets into good positions and Leeds create loads of chances, so he scores a good number despite not being excellent at finishing. Last season in the Championship, Bamford scored 16 goals in the League, but the chances he had were assigned an xG value of 35. Whilst Pukki in 18/19 had an xG of 22.7, but scored 29 goals. Pukki is an excellent finisher, given the chances Bamford had last season, Pukki at Leeds could easily have scored 40 goals.
Similarly for a team, you can sum up the xG of all their players across a game/season, and assess how good they are at creating/taking chances. So you can compare clubs to each other by comparing xG values. In particular, comparing xG to actual goals gives an indication of how "lucky" the team have been (An xG of 10 but only scoring 1 goal indicates dreadful luck, or a team with woeful finishers), and can also be used to infer how sustainable performances are. If a team are scoring more goals than they've created the chances to justify, you might expect them to struggle to maintain their form in the league.
xGA is Expected Goals Against. If a shot is taken against a defence with an xG value of 0.9, then that defence have given up a very good chance. Over a game, if a team have an xGA of 2.5, but keep a clean sheet, they haven't really defended that well and have been bailed out by poor finishing or an excellent goalkeeping performance. So you can assess over a longer period of time whether a defence are good at keeping an opposition quiet. Looking at more detail at this statistic can give other insights or reflections on the way a club play. The defensive policy of Burnley for example is to make sure they give absolutely nothing away in their own penalty box. They defend set pieces well, crosses into the box, etc. Over a game, the xG for shots in the penalty area is usually very low. However, Burnley are less worried about shots from distance, and don't prevent them to the same degree as other teams. So most of their xGA is from conceding lower risk shots from distance.
Looking at the analysis of goalkeepers above, the x axis for "xG performance" is measuring how many fewer goals a goalkeeper has conceded, compared to how many would be expected from the chances they've faced. Krul is top of this metric, he's conceded 0.8 fewer goals than would be expeceted from the quality of shots he's faced. At the opposite end of the scale, Cabral and Rudd are performing worse than would be expected. McGovern is buried in the middle of that chart, performing slightly better than average.
May I respectfully point out that this is not a stat but an actual fact.You must log in or register to see media