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Off Topic Mafia 10: sign up thread. the swarbs re-run!

Discussion in 'Liverpool' started by moreinjuredthanowen, Jul 6, 2015.

?

Choose which type of mafia you want

  1. No role mafia, all work together to decide what action is taken

    0 vote(s)
    0.0%
  2. Improved don role, hitman and thief as before

    9 vote(s)
    69.2%
  3. Known bad guy godfather, hitman and thief as before.

    4 vote(s)
    30.8%
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  1. Tobes

    Tobes Warden
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    I'm in





















    For 2 days ffs.
     
    #21
  2. When did that happen...?
     
    #22
  3. moreinjuredthanowen

    moreinjuredthanowen Mr Brightside

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    I sort of took the fact that you were contributing to mean you were in. are you out....
     
    #23
  4. Germlands Nozzer

    Germlands Nozzer Well-Known Member

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    In the post where you said:

    <doh>
     
    #24
  5. That didn't happen <doh>
     
    #25
  6. I'll be in if I can be number seventeen :)
     
    #26
  7. InBiscanWeTrust

    InBiscanWeTrust Rome, London, Paris, Rome, Istanbul, Madrid
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    About time you join isn't it?
     
    #27
  8. InBiscanWeTrust

    InBiscanWeTrust Rome, London, Paris, Rome, Istanbul, Madrid
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    Also where's milk... Not been seen in yonks
     
    #28
  9. InBiscanWeTrust

    InBiscanWeTrust Rome, London, Paris, Rome, Istanbul, Madrid
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    Your weight in stone?
     
    #29
  10. InBiscanWeTrust

    InBiscanWeTrust Rome, London, Paris, Rome, Istanbul, Madrid
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    How have we gone from mafia VIII to mafia 10?

    1, what happens to Roman numerals..

    2, what happened to mafia IX?
     
    #30

  11. Sir Tennisball

    Sir Tennisball Well-Known Member

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    I'm in.

    I like the known Don idea if we can get it to work, but as the last game was really nicely balanced I would personally prefer if we tried out a new concept like that in a future Mafia game rather than this one.

    My take on the previous game:

    Zombie team:
    They just got unlucky, I think the setup is fine and they should do much better next game. If we give them more powers they may be way too strong.

    Mafia team
    :
    Just a tweak for the Don will be fine.
    Normally I would say make him invisible to investigations but if hitman gets killed early they're screwed, and if thief dies no more bullets, so I think that's the biggest risk. I think the Don could be made invisible to investigations while he has no additional powers (except for his recruitment power).

    Once a mafia member dies the recruit or Don can take over their role but at 50% efficiency (for both thief and hitman roles, but if hitman misses he doesn't waste a bullet). If a second member dies the Don can take over that role too with the same limitations, however the recruit can only have one role so he is whoever he chose that first time someone died.
    Example:
    Mafia team at start: Don, Hitman, Thief.
    Don recruits: Don, Hitman, Thief, Recruit (no powers).
    Thief gets killed: Don, Hitman, Recruit (Thief powers at 50%). (makes no sense for Don to take Thief powers as he would lose investigative invisibility)
    Recruit gets killed: Don (Thief powers at 50%), Hitman . (Don is now visible to investigations)
    Hitman dies: Don (Hitman powers at 50%, Thief powers at 50%). (Don can choose to be a hitman OR a thief each night, can't do both).

    In the previous example when it was just the Don & the Hitman, if the Don was killed next then the Hitman would be Hitman only as he can't become the thief. Only the recruit can take on another role (one time only when first mafia dies), or the Don can (multiple times, whenever a mafia role dies).

    SK
    :
    Fine as he is.

    Town roles:
    Fine all round. Masons voting power is great.
    I am not a big fan of known innocents but I think it's necessary with the amount of recruitment and infections in this game. If the cop was hidden and was recruited or infected it would really mess up the balance of the game, so in this case I agree with the cop being known.
     
    #31
  12. Sir Tennisball

    Sir Tennisball Well-Known Member

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    We had a Mafia 8 and then a Mafia VIII as far as I can recall, so this is no 10 by my count
     
    #32
  13. InBiscanWeTrust

    InBiscanWeTrust Rome, London, Paris, Rome, Istanbul, Madrid
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    But VIII is 8?
     
    #33
    ValleyGraduate12 likes this.
  14. Red Hadron Collider

    Red Hadron Collider The Hammerhead

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    Stop mithering. You've got a real one on today, nasty twat <laugh>
     
    #34
  15. InBiscanWeTrust

    InBiscanWeTrust Rome, London, Paris, Rome, Istanbul, Madrid
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    If you're going to do something, do it right is what I say!
     
    #35
  16. ValleyGraduate12

    ValleyGraduate12 Aberdude's Puppet
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  17. The recruit became the theif (replaced the first role that dies) but he was killed on the third night LOL

    I want referring to the last game as the opportunity to get more was there (albeit, heavily loaded to one player but there was a backup). My only comments about Mafia in the last game were the individual roles and the Don being the weakest link
     
    #37
  18. So Swarbs ****ed up then, not MITO (for once)
     
    #38
  19. Mikey

    Mikey Well-Known Member

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    I'm in.
     
    #39
  20. moreinjuredthanowen

    moreinjuredthanowen Mr Brightside

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    We actually had 9 on swarbs game.

    This one is ten. I've ten in my excel sheet. I had too much manners to correct swarbs <whistle>
     
    #40
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