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Off Topic Mafia game no 7: Sign up and idea thread

Discussion in 'Liverpool' started by moreinjuredthanowen, May 11, 2015.

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  1. Swarbs

    Swarbs Well-Known Member
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    Pretty much. Mafia will be trying to influence the lynch to save themselves, infected will be trying to influence the lynch to kill themselves and raise an army.

    Alternatively, infected can tell people they are infected to try and protect themselves from the lynch until the super zombie is found and killed. That could turn them back to town, but then again the Mafia might also claim they are infected to try and save themselves.

    There's no test or way to prove that someone is infected until the super zombie is found and killed.
     
    #81
  2. I was talking about once if become a full zombie.

    It would be traitorous but everyone else seems be out for their own agenda <whistle>

    Would you put some ruling in to prevent traitorous actions
     
    #82
  3. InBiscanWeTrust

    InBiscanWeTrust Rome, London, Paris, Rome, Istanbul, Madrid
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    If you're lynched as a super zombie and then become a regular zombie wouldn't everyone know so just lynch you again afterwards?
     
    #83
  4. Swarbs

    Swarbs Well-Known Member
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    Once you become a full zombie you are on the zombie team for good. It's victory or a gaping head wound for you then, no way of going back to the town.

    So there's no real traitorous actions you can do - infected can turn back to the town, but can't identify the super zombie to do so and town may not believe their claims to be infected. On the zombie discussion board the super zombie will be only be named as "super zombie", so in theory shouldn't be identifiable by infected.

    I suppose infected could do some sort of betrayal if they can work out who the super zombie is. So it might be worth changing the rules so that infected can't be cured, but once the super zombie is killed they are identified and all shot by the cop.

    A bitten Mafia remains Mafia aligned until they are lynched and rise as a zombie, but they can only reveal they know the super zombie to their own team - if they tell the town they out themselves.
     
    #84
    Super G Ted'inho likes this.
  5. Swarbs

    Swarbs Well-Known Member
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    Can't kill a zombie by lynching. Only by being hunted down by cop, hitman or vigilante. Regular zombies are excluded from voting and lynches.

    Also if the super zombie is lynched they aren't identified as the super zombie - from the town's perspective they are just a regular zombie. No way of knowing until people stop being bitten.

    Finally, during the lynch mob the super zombie is able to bite two more people at random from the entire town, without being noticed, which creates two more infected. That way the zombies still have a decent chance of winning even after the super zombie is lynched and loses their guaranteed bite chance.
     
    #85
  6. InBiscanWeTrust

    InBiscanWeTrust Rome, London, Paris, Rome, Istanbul, Madrid
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    I'm confused but I'm sure it'll eventually work and be a good laugh <ok>
     
    #86
  7. InBiscanWeTrust

    InBiscanWeTrust Rome, London, Paris, Rome, Istanbul, Madrid
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    I just don't get how the zombie gets lynched, they don't die. Surely that then shows us all who the zombies are so we just shoot them next day right?
     
    #87
  8. Problem with that is, once I'm lynched they would know I was a zombie. It would be in the teams better interest to avoid the lynch wouldn't it? Or are we presuming the Cop, Mafia and Assassin wouldn't take the 50:50 risk to take me out when killing the SZ would effectively destroy the zombie team?
     
    #88
  9. Think of Walking Dead; only destroying the brain kills them. Lynching is hanging so the brain remains untouched. The Cop, vigilante or Assassin kill via a head shot.
     
    #89
  10. InBiscanWeTrust

    InBiscanWeTrust Rome, London, Paris, Rome, Istanbul, Madrid
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    Yeah I know but if we lynch someone and they turn out not to die then it's obvious they are a zombie and so will get shot next day surely?
     
    #90

  11. Yes it would be obvious but killing them the next day would depend on whether the Cop, Vigilante or Mafia want to take the risk. Swarb said it would be a 50:50 coin toss as to what happens. I think he said the attacking could die or become a zombie instead :huh:
     
    #91
  12. Swarbs

    Swarbs Well-Known Member
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    Only if they attack the super zombie, then it's a shootout scenario. When trying to find a regular zombie, the coinflip is either that you find them and kill them, or you don't find them, you can't be killed yourself as then I think no one would take the risk of hunting a zombie

    An infected who is lynched gets hung, dies and is taken to the town morgue. Then they reanimate in the middle of the night as a zombie and wander off, so the town doesn't know where they are hiding. A character with a gun (cop, vigilante, hitman) then needs to make the decision whether to go and try and find them.

    Yes, the cop, vigilante and hitman can try and find them and kill them straight away, but that is their action for the night.

    Would the vigilante go hunting one zombie and using up a bullet if there are still Mafia recruiting and a super zombie wandering around biting at will?
    Would the Mafia go hunting one zombie if there are loads of town trying to find them, and a journalist investigating them?
    Would the cop go hunting one zombie if it stops them making any arrests, and leaves the police station vulnerable so the Mafia can rob it for more bullets?

    Haven't finalised Mafia powers yet, but I'm thinking there's a Don, a hitman and a thief. Don can recruit, hitman can kill and thief can burgle one location each night.
    Different locations have different levels of risk but higher payoffs - robbing a shop gets some money at low risk, robbing the bank gets loads of cash with high risk.
    Mafia can use their cash same as last game, including to buy more bullets which are very expensive
    But the thief can rob the police station which gets more bullets for the hitman for free, but at the risk of being shot if the cop is there.

    If the cop is out hunting zombies, the risk to the thief is vastly reduced, so cop has to balance fighting zombies against stopping the Mafia getting cash or bullets

    Vigilante can also rob the police station for cash if they want, so policeman might want to try and signal that they are leaving it empty if the vigilante needs more bullets.
     
    #92
    Super G Ted'inho likes this.
  13. So basically, if you become a zombie early in the game when there are no leads you're ****ed (they'll kill you since there is nothing else to go on). But if you become a zombie later in the game they'll leave you be knowing they can attempt to kill you later.

    PS...after thought, a early zombie might be worth keeping alive to see if there are any possible links to anyone, could help find the SZ :huh:
     
    #93
  14. Swarbs

    Swarbs Well-Known Member
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    I'd have thought it would be the other way round - early in the game why waste time chasing down one zombie when there are three or four Mafia and journalist, masons and vigilante to be found.

    Also bear in mind that even in the worst case (for town and Mafia) scenario someone would be bitten on night one, lynched on night two, and rise at daybreak on day three, thus only being huntable on night three. And if the town and Mafia don't have any leads by night three then they are ****ing useless!
     
    #94
  15. moreinjuredthanowen

    moreinjuredthanowen Mr Brightside

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    why would a town role not see that killing gerrez in this case is vital for the town. if the zombies get one day with two super zombies they can in effect spread so fast that thier voting block virtually assures they can control the game.

    surely the moment a zombie is lynched the whole non zombie killer roles have to go into oh **** mode and try and kill him.

    Example:

    I am zombie king. I bite gerrez and brb as most likely to die in game.

    town lynches gerrez

    oh....

    killers all look at each other and assume the other guy will get him.

    That gives us zombies two bites that night?

    that means my team goes from 3 to 5 over night = most powerful block in game.

    the only way i see that being reversed is the town killing me not gerrez. it would then drop to a team of 2 suppose as zome convert back

    the next night we can bite two more, lynch another zombie using the block of votes i get.

    here is the problem. If i die.. and peopel convert back. they will know who all the other active zombies are won't they? teh ones who were bitten by gerrez but not yet lnyched... is that a big deal.. you are zombie but you can do nothing as you are alive..

    hmmmmmm..


    The big issue i see if the moment a hidden zombie does get lynched if he survices is a huge issue.... if you get bit by the known zombie then what happens.. are you a thrall of that one and convert back or do you go to control of original super zombie

    If i were the town i'd think about let that zombie bite then kill him and whoever converts back tell us who original super zombie is then kill them.. game over.

    theres a lot that can go wrong either way
     
    #95
  16. moreinjuredthanowen

    moreinjuredthanowen Mr Brightside

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    I would put it another way.

    Early in the game if there are investigations and of course lynchings at random you are really not looking for one zombie you are looking for say 4 bad guys any mafia or zombie will do... and in fact any innocent you find is also valuable to form a town team later in game.

    I would contend by "leads" you are forgetting that in this set up you would have say oh call it 10 to 12 town and 3 mafia and one supoer zombie. Leads at that point are very tenuous indeed. that are in fact guesses unless an investigator gets lucky or plays a big hunch... half the time as there are a set 15 people their hunch is predisposed and it just is happenstance a role is there or not.

    i would say ok

    Day one: there will be a lynch... I presume. if you have no lynch maybe that will be the case. there should be a mafia kill. depending on how you set the mafia up. The town in this case learn sweet fa, no pressure is applied to anyone, everyone sits back and a trend of sitting back is established. there will be a bite

    Day 2. There should be 2 zombies. one useless bar voting pattern. There should be 3 mafia unless they got playful and made themselves obvious. what happens then?

    There will be a bite. There should be a lynch. the mafia should kill again (not sure how many kills you are allowing them beofre they run out)

    to start day 3 the numbers would be on a 15 man game would then be 3 zombies, 3 mafia and probably 5 town left... thats the reality. After two days its already hard for the town to win from there.

    unless the investigators have hit something they are toast really. there would be a bite, a lynch and the mafia kill (lets even assume they headshot a zombie) that would be at bets 3 v 3 v 3



    now to stop this you've said if a mafia is bitten they stay mafia but need some blood form a zombie to cure it.

    you've said there is some limit on mafia kills

    ..........................

    I guess my clear strategy as a bad guy would be to sit off and not draw attention to myself and let the town go nuts. the main failing towns have is the fear of changing a vote = you are sure to be bad. Last game out on the newkie board i let valley die cos it was 7:30pm and i was not about to change first..

    Is there an incentive for anyone to do anything here but sit back.. i can see the town saying hang on lynching is a terrible thing to do so there could be 3/4 days of i'm doing nothing you better do nothing stuff unitl there are enough zombies that they can just go for it. The incentive is eventually the investigators will save us surely.
     
    #96
  17. Sir Tennisball

    Sir Tennisball Well-Known Member

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    Swarbs, what happens if the Cop is out hunting and the Vigilante AND Mafia go steal some bullets? Do they both get bullets and see each other, both get bullets and not see each other, or do they have a shootout?
     
    #97
  18. What if a bitten but not yet lynched townie gets investigated (therefore still a townie), what do the investigators see / get told?
     
    #98
  19. Red Hadron Collider

    Red Hadron Collider The Hammerhead

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    Don't ****ing bet on it <laugh>
     
    #99
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