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Off Topic Mafia game no 7: Sign up and idea thread

Discussion in 'Liverpool' started by moreinjuredthanowen, May 11, 2015.

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  1. Swarbs

    Swarbs Well-Known Member Forum Moderator

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    Not necessarily - Mafia, vigilante and cop all have the ability to take out zombies. Although you are right and it would need some balance - possibly a coin flip on infection, or giving the cop a guaranteed kill each day.

    Another option would be to have one of the voting options being to form a posse and go out and round up zombies instead of lynching someone, which would have all zombies facing a coin flip each
     
    #61
  2. moreinjuredthanowen

    moreinjuredthanowen Mr Brightside

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    If you create multiple biters the zombies can grow exponentially

    If the only way to kill the super zombie is the head shot ok but the issue is the people who can kill him can all die first making him invulnerable too.

    How do they find a zombie is it investigation?
     
    #62
  3. moreinjuredthanowen

    moreinjuredthanowen Mr Brightside

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    Ok so I was thinking about this set up swarbs.

    1. the concept of a 50/50 to make a zombie with the lynch is probably a good one. That however could add say 4/5 zombies to the game with the worst case. lets then say 2 zombies added

    2. I don't think you can allow anything but one super zombie to make more zombies. why? cos the town will be over run quickly. You could consider a promotion system where first bit is promoted so there is always a biter.. but that might not be ideal either. that could be a day 1 and 2 cover for the lucky hit.

    3. I do like the if i bite a mafia he has to find a cure angle. that needs a mechanism to make to work

    4. You need to decide who the zombie team works. Are they going to all communicate with each other? if so how do you deal with the biting of a mafia as that gives one team or other access to other teams communications.

    5. I think you have to allow the town the means to kill a zombie off outside of headshots. the thing could be have two votes, one to lynch and one to behead or something. you decide

    6. most roles give and kill roles or agressive types, you have to balance it with some protective and some investigative roles or people will be blind in the game

    7. the mechanics should boil down to this... it is a simple race. the zombies have to increase in number while the mafia have to kill off everyone. The town have to kill off both teams so must be the vast majority of players. the more simple the emasn to do each the better.



    I would expect really:

    a) the zombie team if not very unlucky to by day 3 to have a team of 3.

    b) the mafia usually unless they too are unlucky or silly should still on day 3 have 3 team players

    c) the town will be going mad cos they can't find either and will prob have lynched 2 of their own. this could add a zombie to the zombie team. they might have started with 11 in a 15 man game

    d) the killing roles will have killed off that 2,3,4 players too? I don't know how many.

    by day 3 the town should have the ability to have a core group of known or trusted innocents. this is crucial in forming up some resistance to tricks and anti town strategies for future votes. The key is how does this occur.

    so if you'd 15 players this would mean a 3v3v7 scenario. If however you added another zombie capable of biting then its oh oh.. they then add 23 a day and just need to sit back and bite.



    ...............................

    I hope this helps you think about it. If you want to run it then its up to you how it formulates. Again my advice is to run the scenarios through your head and see if you can see a way for each team to win if they make good decisions.
     
    #63
  4. Wouldn't that make it impossible for townies to win? They'd be forever chasing the biter and every wrong kill makes another one. Even if they then get a 100% hit record, there are more zombies being made each night.
     
    #64
  5. moreinjuredthanowen

    moreinjuredthanowen Mr Brightside

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    maybe...

    thats why it would need to be thought about. I said for day one and two. that would basically be intended at least to stop one lucky hit ending zombies day one which is not what you want.

    The main premise is a rising evil flood the town must survive. in that regard you have to let the rising evil rise. the mafia team are almost to no relevant here so should just be killers not recruiters. they can win by hiding and killing but in the end they will only have 3 people so they need to kill the zombies off as a faction to have any chance never mind the town.

    what i find is the instant i post the game someone has some idea i never thought of as a strategy to win so the more thats trashed out now the better.

    each team has to have reasonably equal chance of a win.

    zombies need some means to get a new biter, perhaps only one new biter allowed... its not quite zombies ala walking dead then.
     
    #65
  6. Red Hadron Collider

    Red Hadron Collider The Hammerhead

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    Huh? <yikes>
     
    #66

  7. If you correctly guess the shape you win a badger <ok>
     
    #67
  8. Swarbs

    Swarbs Well-Known Member Forum Moderator

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    True, but those new zombies are not able to bite anyone unless they are lynched first. At that point they become slow, shuffling, partially decayed zombies who can bite people but are easy to avoid and to kill.

    One option is that the super zombie can bite with impunity, but a chance of being killed if they bite the vigilante, cop or hitman. Also, after the first bitten zombie reanimates, the town learns that there are zombies amongst them, and thus they now have a chance to avoid and potentially identify the super zombie if he tries to bite them.

    The other zombies can try to bite townies and have a 50% chance of creating a new infected, but also a 50% chance of getting their head smashed when they try.

    Also if the super zombie is killed then their blood can be used to cure the infected, so any zombies who haven't yet been lynched are now cured.

    So the zombie team has to decide whether they use full zombies to try to bite people, or hold them back and protect them to try and build up a lead. They also have to balance getting lynched to become full zombies with the risk that poses to the super zombie.

    It's all getting a bit complicated, but I'll try and run a few scenarios through and find some balance.
     
    #68
  9. I was talking purely in response to MITO's suggestion that the super zombie powers are passed down to the first bitten should the SZ be killed.

    Like with all other games we've played, there is only one way to find out and this time it doesn't (well might) involve fighting <laugh>
     
    #69
  10. moreinjuredthanowen

    moreinjuredthanowen Mr Brightside

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    So if i get your first idea

    1. someone gets lynched
    2. they are said to be a zombie (i presume) so get biting power
    3. The special roles then have to kill them again with a head shot.

    Is that it?

    The way i would have said it would be:

    Super zombie makes all other zombies. This is a team building excerise and then the zombies would work together in a team which means they are hidden not openly known to be zombie.


    Maybe i don't fully get the concept.....


    so super zombie bites gerrez for example. does he know he got bitten?

    Next we as a town lynch gerrez. then he turns zombie.

    is that how it works?
     
    #70
  11. @Swarbs

    When lynched, would the announcement say I'd become a zombie? Or would it just say I'd been lynched? If the latter, I could effectively stay quiet as if I were dead but still kill at night? Obviously, I'd have to sacrifice my vote in the lynch here too unless there is a rule preventing that?
     
    #71
  12. moreinjuredthanowen

    moreinjuredthanowen Mr Brightside

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    The only way to my mind fo the kill teams in mafia etc of knowing who to kill is if the lynchee is named as a zombie.

    In a rising evil type set up I would be simply announcing someone got bit each morning and the team of evil would be growing and working together.

    However if the concept is zombie then are they mindless or not? I dunno

    you could make the voting a double set up.

    You vote for someone to lynch.. cos you want to kill the mafia

    you vote for someone to see if they are zombie.

    In that kind of set up them the set up might be interesting.

    It is not in the mafia interest to lynch a zombie nor to lynch on of their own. they cannot just stay quiet as the zombies rise

    The town get to try and find someone out.
     
    #72
  13. Swarbs

    Swarbs Well-Known Member Forum Moderator

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    Pretty much.

    - If the super zombie bites Gerrez then he becomes infected and joins the zombie team but isn't identified as a zombie
    - If he is lynched at 8pm, then come sunrise at 8am his corpse is discovered as missing from the morgue, having risen in the night and shuffled off
    - Every night, Gerrez can then try to bite a townsperson, with a coin flip chance of succeeding, 50% chance the townsperson escapes and runs off
    - Every night each of the cop, hitman and vigilante can choose to search the town and try and find Gerrez, with a coin flip chance of spotting him and killing him

    If the super zombie is killed by headshot before Gerrez is lynched, he is cured and becomes town again.

    For balance, if the number of zombies gets too high then the cop can authorise the townspeople to carry crowbars for self defence, which would give them a coin flip chance of killing a regular zombie who tried to bite them, although the super zombie could still bite without risk as he doesn't look like a zombie.
     
    #73
  14. In which case, I'd be better off keeping my town alliance and announcing who the SZ is wouldn't I? I'd be a target (despite the 50:50) for Mafia, cop and assassin otherwise.
     
    #74
  15. Swarbs

    Swarbs Well-Known Member Forum Moderator

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    The paper would report any blood found around town, indicating if people were bitten.

    In this game, everyone is mindless ;)

    But in all seriousness, zombies would have their own quicktopic board same as Mafia and masons

    That sounds confusing. My way would be that the lynch is a double edged sword - you have a chance of killing the Mafia, but also a chance of turning an infected into a zombie.

    Remember that if the town doesn't lynch anyone then they don't create any more biting zombies - there may reach a point at which the town can't risk a lynch if there are too many infected wandering around. At this point the infected can start banding together to lynch their own and win.
     
    #75
  16. Swarbs

    Swarbs Well-Known Member Forum Moderator

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    You backstabbing traitorous son of a....!

    You could do that, although the super zombie can't be killed by lynching and has a 50% chance to kill anyone who tries to shoot them (essentially a shoot out same as if hitman targets cop or vigilante). So they could still survive your evil betrayal.

    Also you may not find out who the super zombie is until you are a full zombie yourself... <whistle>
     
    #76
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  17. moreinjuredthanowen

    moreinjuredthanowen Mr Brightside

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    So you'd say:

    I as super zombie bites gerrez.... ( I presume town know someone got bitten)

    He joins my team and we have a strategy that says hey gerrez you gotta die by lynch and he goes and does that.

    as a secret zombie he then transforms into a dead (no vote) biting zombie that the town must hunt down and kill beofre he infects

    that means gerrez's sole role is to nominate who he wants to bte that next night

    The 3 town roles you mention then all go out and coin flip to kill him off totally.


    ..........................

    my view:

    1. The zombies might just end up in a scenario where they vote themselves to death as the town roles can be bitten or killed off too.

    2. the risk is that the town or maifa loses all ability to kill and the zombie team is then invincible.

    3. I would certianly once i got to a set number be quite happy to have my zombies dies and then reanimate. I get a bite each night, they then totally distract the killers away from me and really the super zombie just has to hide long enough

    4. your fall back is if the super zombie dies. you are setting it up that the super zombie will want his thralls to kill themselves off fast to his team has lots of action.

    5. in this case i feel you need a role within town and mafia team that is purely investigative to hunt for super zombie. If not then its down to pure luck to hit them
     
    #77
  18. moreinjuredthanowen

    moreinjuredthanowen Mr Brightside

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    a no lynch in this case is a bad plan by town as each night that passes the mafia will be killing someone off as they should be and the zombie team is growing.

    To my mind in actual fact if the town don't lynch the zombies and mafia should be as it is in their interest to do so. yes that means revealing themselves but by night 3 the zombies won't care. they can hide the super zombie and go about killing off... after all their job is to kill the three killing roles out of the game. if they acheive it its game over.
     
    #78
  19. Swarbs

    Swarbs Well-Known Member Forum Moderator

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    Not necessarily - if the hitman or vigilante go hunting for zombies then they can't kill anyone else. If the cop goes hunting for zombies then he can't lock anyone up, and the police station is left vulnerable which can let the Mafia steal more ammo.

    Basically it's in the interest of all three of them to kill the zombie, but not in their interest to do it themselves, so they have to second guess if others will do it.
     
    #79
  20. Swarbs

    Swarbs Well-Known Member Forum Moderator

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    Town will have a journalist who can investigate, and will identify super zombie as well as other roles.

    Also any Mafioso who is bitten will be able to identify the super zombie, but can't reveal that info to the town without outing themselves.
     
    #80
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