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*PREM FANTASY FOOTBALL LGE*

Discussion in 'The Premier League' started by THE FOXES 1884, Jul 19, 2016.

  1. THE FOXES 1884

    THE FOXES 1884 Well-Known Member

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    Who is Timmy´s Turners (Club you support)
     
    #41
  2. THE FOXES 1884

    THE FOXES 1884 Well-Known Member

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  3. THE FOXES 1884

    THE FOXES 1884 Well-Known Member

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    Are you Mountway Saints ?
     
    #43
  4. Dier Hard

    Dier Hard G'day mate!

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    Haha alright no worries, pressure's on now!

    @THE FOXES 1884, I'll take the Spurs place mate, my team name on FPL is Colonel Getafe <ok>
     
    #44
  5. LEICESTER FOSSE

    LEICESTER FOSSE Active Member

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    Ok mate you're in.
     
    #45
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  6. THE FOXES 1884

    THE FOXES 1884 Well-Known Member

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    Filthy rag hunters, Timmy´s Turners what are your 606 names & who do you support ?
     
    #46
  7. Skylarker

    Skylarker PL High Commissioner

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    Anyone clarify the rules please?
     
    #47
  8. Zanjinho

    Zanjinho Boom!
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    Rule one is "you're not allowed to ask what the rules are" ;)
     
    #48
  9. Libby

    Libby 9-0

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    Nah... I haven't even signed up this year yet, looks like I've been beaten to it <laugh>
     
    #49
  10. THE FOXES 1884

    THE FOXES 1884 Well-Known Member

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    #50
    Last edited: Aug 2, 2016

  11. THE FOXES 1884

    THE FOXES 1884 Well-Known Member

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  12. Skylarker

    Skylarker PL High Commissioner

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    The links don't work.

    Care to explain the rules?

    Thanks.
     
    #52
  13. Zanjinho

    Zanjinho Boom!
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    <doh>
     
    #53
  14. Skylarker

    Skylarker PL High Commissioner

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    <doh>
     
    #54
  15. InBiscanWeTrust

    InBiscanWeTrust Rome, London, Paris, Rome, Istanbul, Madrid
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    What should have happened is pm'd the codes to peeps so they didn't just randomly join and then no have any idea who they were <ok>

    Tip for next year.
     
    #55
  16. InBiscanWeTrust

    InBiscanWeTrust Rome, London, Paris, Rome, Istanbul, Madrid
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    Ps, are there any specific rules?
     
    #56
  17. THE FOXES 1884

    THE FOXES 1884 Well-Known Member

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    #57
    Last edited: Aug 3, 2016
  18. THE FOXES 1884

    THE FOXES 1884 Well-Known Member

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    Game rules

    Squad Size

    To join the game select a fantasy football squad of 15 players, consisting of:

    • 2 Goalkeepers
    • 5 Defenders
    • 5 Midfielders
    • 3 Forwards
    Budget
    The total value of your initial squad must not exceed £100 million.

    Players Per Team
    You can select up to 3 players from a single Premier League team.


    Choosing your starting 11
    From your 15 player squad, select 11 players by the Gameweek deadline to form your team.

    All your points for the Gameweek will be scored by these 11 players, however if one or more doesn't play they may be automatically substituted.

    Your team can play in any formation providing that 1 goalkeeper, at least 3 defenders and at least 1 forward are selected at all times.

    Selecting a Captain and a Vice-Captain
    From your starting 11 you nominate a captain and a vice-captain. Your captain's score will be doubled.

    If your captain plays 0 minutes in the Gameweek, the captain will be changed to the vice-captain.

    If both captain and vice-captain play 0 minutes in a Gameweek, then no player's score will be doubled.

    Prioritising Your Bench For Automatic Substitutions
    Your substitutes provide cover for unforeseen events like injuries and postponements by automatically replacing starting players who don't play in a Gameweek.

    Based on the priorities you assign, automatic substitutions are processed at the end of the Gameweek as follows:

    • If your Goalkeeper plays 0 minutes in the Gameweek, he will be substituted by your replacement Goalkeeper, if he played in the Gameweek.
    • If any of your outfield players play 0 minutes in the Gameweek, they will be substituted by the highest priority outfield substitute who played in the Gameweek and doesn't break the formation rules (eg. If your starting team has 3 defenders, a defender can only be replaced by another defender).

    After selecting your squad you can buy and sell players in the transfer market. Unlimited transfers can be made at no cost until your first deadline.

    After your first deadline you will receive 1 free transfer each Gameweek. Each additional transfer you make in the same Gameweek will deduct 4 points from your total score (Classic scoring) and match score (Head-to-Head scoring) at the start of the next Gameweek.

    If you do not use your free transfer, you are able to make an additional free transfer the following Gameweek. If you do not use this saved free transfer in the following Gameweek, it will be carried over until you do. You can never have more than 1 saved transfer.

    Wildcards
    For information on wildcards please refer to the chips section of the rules.

    Player Prices
    Player prices change during the season dependent on the popularity of the player in the transfer market. Player prices do not change until the season starts.

    The price shown on your transfers page is a player's selling price. This selling price may be less than the player's current purchase price as a sell-on fee of 50% (rounded up to the nearest £0.1m) will be applied on any profits made on that player.

    For example, if you buy a player for £8.3m and when you transfer him his price is £9.0m, his selling price will be £8.6m.


    Chips can be used to potentially enhance your team's performance during the season.

    Only one chip can be played in a single Gameweek. The chips available are as follows:

    Name Effect
    All Out Attack Allows you to play a 2-5-3 formation in the next Gameweek.
    Bench Boost The points scored by your bench players in the next Gameweek are included in your total.
    Triple Captain Your captain points are tripled instead of doubled in the next Gameweek.
    Wildcard All transfers (including those already made) in the Gameweek are free of charge.
    The All Out Attack, Bench Boost and Triple Captain chips can each be used once a season and are played when saving your team on the my team page. They can be cancelled at anytime before the Gameweek deadline.

    The Wildcard chip can be used twice a season, once in the first half of the season (before 31 Dec 14:00) and once in the second half of the season. The Wildcard chip is played when confirming transfers that cost points and can't be cancelled once played.


    All changes to your team (starting 11, transfers, captain changes, substitiution priorities) must be made by the Gameweek deadline in order to take effect for that set of matches.

    Deadlines are subject to change and will be 1 hour before the kick-off time in the first match of the Gameweek.


    Gameweek
    Deadline
    Gameweek 1 13 Aug 11:30
    Gameweek 2 19 Aug 19:00
    Gameweek 3 27 Aug 11:30
    Gameweek 4 10 Sep 11:30
    Gameweek 5 16 Sep 19:00
    Gameweek 6 24 Sep 11:30
    Gameweek 7 1 Oct 14:00
    Gameweek 8 15 Oct 14:00
    Gameweek 9 22 Oct 14:00
    Gameweek 10 29 Oct 14:00
    Gameweek 11 5 Nov 14:00
    Gameweek 12 19 Nov 14:00
    Gameweek 13 26 Nov 14:00
    Gameweek 14 3 Dec 14:00
    Gameweek 15 10 Dec 14:00
    Gameweek 16 13 Dec 18:45
    Gameweek 17 17 Dec 14:00
    Gameweek 18 26 Dec 14:00
    Gameweek 19 31 Dec 14:00
    Gameweek 20 2 Jan 14:00
    Gameweek 21 14 Jan 14:00
    Gameweek 22 21 Jan 14:00
    Gameweek 23 31 Jan 18:45
    Gameweek 24 4 Feb 14:00
    Gameweek 25 11 Feb 14:00
    Gameweek 26 25 Feb 14:45
    Gameweek 27 4 Mar 14:00
    Gameweek 28 11 Mar 14:00
    Gameweek 29 18 Mar 14:00
    Gameweek 30 1 Apr 14:00
    Gameweek 31 4 Apr 18:45
    Gameweek 32 8 Apr 14:00
    Gameweek 33 15 Apr 14:00
    Gameweek 34 22 Apr 14:00
    Gameweek 35 29 Apr 14:00
    Gameweek 36 6 May 14:00
    Gameweek 37 13 May 14:00
    Gameweek 38 21 May 14:00

    During the season, your fantasy football players will be allocated points based on their performance in the Premier League.


    Action
    Points
    For playing up to 60 minutes 1
    For playing 60 minutes or more 2
    For each goal scored by a goalkeeper or defender 6
    For each goal scored by a midfielder 5
    For each goal scored by a forward 4
    For each goal assist 3
    For a clean sheet by a goalkeeper or defender 4
    For a clean sheet by a midfielder 1
    For every 3 shot saves by a goalkeeper 1
    For each penalty save 5
    For each penalty miss -2
    Bonus points for the best players in a match 1-3
    For every 2 goals conceded by a goalkeeper or defender -1
    For each yellow card -1
    For each red card -3
    For each own goal -2
    Clean sheets
    A clean sheet is awarded for not conceding a goal whilst on the pitch and playing at least 60 minutes.

    If a player has been substituted when a goal is conceded this will not affect any clean sheet bonus.

    Red Cards
    If a player receives a red card, they will continue to be penalised for goals conceded by their team.

    Red card deductions include any points deducted for yellow cards

    Assists
    Assists are awarded to the player from the goal scoring team, who makes the final pass before a goal is scored. An assist is awarded whether the pass was intentional (that it actually creates the chance) or unintentional (that the player had to dribble the ball or an inadvertent touch or shot created the chance).

    If an opposing player touches the ball after the final pass before a goal is scored, significantly altering the intended destination of the ball, then no assist is awarded.

    Rebounds
    If a shot on goal is blocked by an opposition player, is saved by a goalkeeper or hits the woodwork, and a goal is scored from the rebound, then an assist is awarded.

    Own Goals
    If a player shoots or passes the ball and forces an opposing player to put the ball in his own net, then an assist is awarded.

    Penalties and Free-Kicks
    In the event of a penalty or free-kick, the player earning the penalty or free-kick is awarded an assist if a goal is directly scored, but not if he takes it himself, in which case no assist is given.

    Finalising Assists
    Assist points awarded by Opta within Fantasy Premier League are calculated using additional stats which may differ from other websites. For example, some other sites would not show an assist where a player has won a penalty.

    For the avoidance of doubt, points awarded in-game are subject to change up until one hour after the final whistle of the last match of any given day. Once the points have all been updated on that day, no further adjustments to points will be made.

    Bonus Points
    The Bonus Points System (BPS) utilises a range of statistics to create a BPS score for every player. The three best performing players in each match will be awarded bonus points. 3 points will be awarded to the highest scoring player, 2 to the second best and 1 to the third.

    Examples of how bonus point ties will be resolved are as follows:

    • If there is a tie for first place, Players 1 & 2 will receive 3 points each and Player 3 will receive 1 point.
    • If there is a tie for second place, Player 1 will receive 3 points and Players 2 and 3 will receive 2 points each.
    • If there is a tie for third place, Player 1 will receive 3 points, Player 2 will receive 2 points and Players 3 & 4 will receive 1 point each.
    How is the BPS score calculated?
    Players score BPS points based on the following statistics (one point for each unless otherwise stated):


    Action
    BPS
    Playing 1 to 60 minutes 3
    Playing over 60 minutes 6
    Goalkeepers and defenders scoring a goal 12
    Midifielders scoring a goal 18
    Forwards scoring a goal 24
    Assists 9
    Goalkeepers and defenders keeping a clean sheet 12
    Saving a penalty 15
    Save 2
    Open play cross 1
    Creating a big chance (a chance where the receiving player should score) 3
    For every 2 clearances, blocks and interceptions (total) 1
    For every 3 recoveries 1
    Key pass 1
    Successful tackle (net*) 2
    Successful dribble 1
    Scoring the goal that wins a match 3
    70 to 79% pass completion (at least 30 passes made) 2
    80 to 89% pass completion (at least 30 passes made) 4
    90%+ pass completion (at least 30 passes made) 6
    Conceding a penalty -3
    Missing a penalty -6
    Yellow card -3
    Red card -9
    Own goal -6
    Missing a big chance -3
    Making an error which leads to a goal -3
    Making an error which leads to an attempt at goal -1
    Being tackled -1
    Conceding a foul -1
    Being caught offside -1
    Shot off target -1
    *Net successful tackles is the total of all successful tackles minus any unsuccessful tackles. Players will not be awarded negative BPS points for this statistic.

    Data is supplied by Opta and once it has been marked as final will not be changed. We will not enter into discussion around any of the statistics used to calculate this score for any individual match.


    After entering your squad, you can join and create leagues to compete with friends and other game players.

    League Types
    Private Leagues

    Private leagues are the heart and soul of the game, where you compete against your friends. Just create a league and then send out the unique code to allow your friends to join, easy!

    You can compete in up to 15 private leagues. There's no limit on the number of teams in a single league.

    Public Leagues
    Need an extra challenge? Then join a public league of 20 randomly assigned teams. You can compete in up to 3 public leagues.

    Global Leagues
    You are automatically entered into the following global leagues:

    • The overall league featuring all registered teams
    • A league for fellow managers from your country
    • A league for supporters of your favourite Premier League team
    • A league for managers starting the same Gameweek as you
    • The Fantasy Cup (starts in Gameweek 18)
    League Scoring
    All leagues score on either a Classic or Head-to-Head basis.

    Classic Scoring
    In a league with classic scoring, teams are ranked based on their total points in the game. You can join or leave a league with classic scoring at any point during the season.

    In the event of a tie between teams, the team who has made the least amount of transfers will be positioned higher. Any transfers made using a wildcard will not count towards total transfers made.

    Classic scoring leagues are run over a number of phases:


    Phase
    First Gameweek Last Gameweek
    Overall Gameweek 1 Gameweek 38
    August Gameweek 1 Gameweek 3
    September Gameweek 4 Gameweek 6
    October Gameweek 7 Gameweek 10
    November Gameweek 11 Gameweek 13
    December Gameweek 14 Gameweek 19
    January Gameweek 20 Gameweek 23
    February Gameweek 24 Gameweek 26
    March Gameweek 27 Gameweek 29
    April Gameweek 30 Gameweek 35
    May Gameweek 36 Gameweek 38
    Any transfer point deductions in the Gameweek before a phase starts won't be deducted from the phase score. For example, any transfers made in Gameweek 4 (preparing for Gameweek 5) won't be deducted from your September score.

    Head-to-Head Scoring
    In a league with head-to-head scoring, every team plays a match against another team in the league each Gameweek. The match result is based on the Gameweek score of each team minus any transfer points spent preparing for the Gameweek.

    3 points are awarded for a win and 1 point for a draw, teams are then ranked on points earned in Head-to-Head matches.

    Head-to-Head fixtures are generated at the start of the league's first Gameweek. Once these fixtures have been generated the league is locked and teams will not be able to join or leave.

    If a Head-to-Head league has an odd number of teams then an average team will join the league to ensure each team has a fixture every Gameweek. This team will always score the Gameweek average.

    In the event of a tie between teams, the team who has most game points will be positioned higher.

    Head-to-Head Knock-out stage
    Optionally, a Head-to-Head league may end with a knock-out stage over up to 3 Gameweeks with the league winner decided by a match in the final Gameweek. The automatically entered average team will not enter the knock-out stage, their place being taken by the next placed team.

    In the event of a tie between teams in a Head-to-Head knock-out match, the following tie-breaks will be used:

    1. Most goals scored in the Gameweek
    2. Fewest goals conceded in the Gameweek
    3. Virtual coin toss

    The first round of the cup will be Gameweek 18.

    Qualifying
    The top 2,097,152 scorers in Gameweek 17 will enter the first round. If there are more than 2,097,152 qualifiers then there will be a random draw amongst the lowest scorers to see who qualifies.

    How it works
    Each qualifying team will be randomly drawn against another in the first round. The winner (the team with the highest Gameweek score minus any transfer points), will progress to the second round and another random draw, the losers are out! This process continues until the final Gameweek when the two remaining teams contest the cup final.

    If a cup match is drawn, then the following tie-breaks will be applied until a winner is found:

    1. Most goals scored in the Gameweek
    2. Fewest goals conceded in the Gameweek
    3. Virtual coin toss
     
    #58
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  19. THE FOXES 1884

    THE FOXES 1884 Well-Known Member

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    You may still want to read the T&Cs part. Sorry if there´s a problem with the link, it´s working fine for me.:emoticon-0148-yes:
     
    #59
  20. Skylarker

    Skylarker PL High Commissioner

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    Thanks <ok>

    I'm out.
     
    #60
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